Started implementing GUI.
This commit is contained in:
parent
6f3c6fa75e
commit
ac666a5a94
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@ -3,10 +3,29 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.Overlay.Config;
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namespace VDash
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{
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class ConfigManager
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public class ConfigManager
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{
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public string ConfigLocation { get; private set; }
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public ConfigManager()
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{
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ConfigLocation = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments, Environment.SpecialFolderOption.None) + @"\VRDash\DefaultProfile.json";
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}
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/// <summary>
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/// Saves config to ConfigLocation
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/// </summary>
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public void SaveConfig()
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{
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}
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}
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public class Profile
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{
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public List<IOverlayConfig> OverlayConfigs { get; private set; }
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}
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}
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@ -25,10 +25,14 @@
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<Button x:Name="btnDisable">Disable</Button>
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<Button x:Name="btnRemove" Click="btnRemove_Click">Remove</Button>
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</ToolBar>
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<ListView x:Name="lvOverlays" Grid.Row="1">
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<ListView x:Name="lvOverlays" Grid.Row="1" SelectionChanged="lvOverlays_SelectionChanged">
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</ListView>
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</Grid>
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</Border>
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<Border x:Name="bdrContent" Grid.Column="1" Margin="0,5,5,5"/>
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</Grid>
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</Window>
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@ -14,6 +14,8 @@ using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Valve.VR;
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using VDash.Overlay;
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using VDash.Overlay.Config;
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using VDash.UI;
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using VDash.Utilities;
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namespace VDash
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@ -24,6 +26,13 @@ namespace VDash
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public partial class MainWindow : Window
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{
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public static OverlayManager OverlayManager = new OverlayManager();
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public static List<EditorMap> EditorMapping = new List<EditorMap>()
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{
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new EditorMap(typeof(MonitorOverlay), typeof(UI.MonitorOverlayEditor)),
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new EditorMap(typeof(WindowOverlay), typeof(UI.WindowOverlayEditor))
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};
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List<OverlayEditor> overlayEditors = new List<OverlayEditor>();
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public MainWindow()
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{
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InitializeComponent();
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@ -73,7 +82,12 @@ namespace VDash
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{
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Window w = new Window();
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var uc = new UI.CreateNewOverlay();
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uc.Created += (x, y) => { w.Close(); };
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uc.Created += (snd, overlay) => {
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w.Close();
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UI.IOverlayEditor editor = (UI.IOverlayEditor)Activator.CreateInstance(EditorMapping.Single(x => x.OverlayType == overlay.GetType()).EditorType, new object[] { overlay.OverlayConfig });
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OverlayEditor overlayEditor = new OverlayEditor(new UI.OverlayEditor(editor), overlay);
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overlayEditors.Add(overlayEditor);
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};
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w.Content = uc;
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w.Width = 500;
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w.Height = 400;
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@ -87,6 +101,39 @@ namespace VDash
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IOverlay overlay = (IOverlay)lvOverlays.SelectedItem;
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overlay.Dispose();
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OverlayManager.Overlays.Remove(overlay);
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overlayEditors.Remove(overlayEditors.Single(x => x.Overlay == overlay));
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}
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private void lvOverlays_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (lvOverlays.SelectedItem == null) { return; }
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IOverlay overlay = (IOverlay)lvOverlays.SelectedItem;
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bdrContent.Child = (UserControl)overlayEditors.Single(x => x.Overlay == overlay).Editor;
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}
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}
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public class OverlayEditor
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{
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public OverlayEditor(IOverlayEditor editor, IOverlay overlay)
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{
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Editor = editor;
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Overlay = overlay;
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}
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public UI.IOverlayEditor Editor { get; private set; }
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public IOverlay Overlay { get; private set; }
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}
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public class EditorMap
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{
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public EditorMap(Type overlayType, Type editorType)
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{
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OverlayType = overlayType;
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EditorType = editorType;
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}
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public Type OverlayType { get; private set; }
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public Type EditorType { get; private set; }
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}
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}
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@ -10,5 +10,6 @@ namespace VDash.Overlay.Config
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{
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string Name { get; set; }
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string Key { get; set; }
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float OverlayWidth { get; set; }
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}
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}
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@ -8,8 +8,19 @@ namespace VDash.Overlay.Config
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{
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public class MonitorOverlayConfig : IOverlayConfig
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{
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public event EventHandler WidthUpdated;
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public string Name { get; set; }
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public string Key { get; set; }
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public string MonitorName { get; set; }
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float m_Width = 2.5f;
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public float OverlayWidth
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{
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get { return m_Width; }
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set
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{
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m_Width = value;
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WidthUpdated?.Invoke(this, null);
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}
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}
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}
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}
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@ -9,6 +9,7 @@ namespace VDash.Overlay.Config
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{
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public class WindowOverlayConfig : IOverlayConfig
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{
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public event EventHandler WidthUpdated;
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public WindowOverlayConfig(string name, string key, IWindowSelector selector, bool updateDashboardName, bool destroyOnNoWindowFound)
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{
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Name = name;
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@ -25,5 +26,15 @@ namespace VDash.Overlay.Config
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public IWindowSelector Selector {get; set; }
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public bool UpdateDashboardName { get; set; } = false;
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public bool DestroyOnNoWindowFound { get; set; } = false;
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float m_Width = 2.5f;
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public float OverlayWidth
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{
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get { return m_Width; }
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set
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{
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m_Width = value;
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WidthUpdated?.Invoke(this, null);
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}
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}
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}
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}
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@ -52,13 +52,14 @@ namespace VDash.Overlay
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public List<IOverlayAction> OverlayHiddenActions { get; private set; } = new List<IOverlayAction>();
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public IOverlayConfig OverlayConfig { get { return Config; } }
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public MonitorOverlayConfig Config { get; set; }
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public MonitorOverlayConfig Config { get; }
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char[] specialKeys = { '+', '^', '%', '~', '(', ')', '{', '}', '[', ']' };
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public MonitorOverlay(MonitorOverlayConfig config)
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{
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Config = config;
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Config.WidthUpdated += (x, y) => { SetOverlayWidth(Config.OverlayWidth); };
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}
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@ -421,7 +422,7 @@ namespace VDash.Overlay
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screenTexture = new Texture2D(device, textureDesc);
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stream = new DataStream(4 * width * height, true, true);
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overlay.SetOverlayWidthInMeters(m_OverlayHandle, 2.5f);
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overlay.SetOverlayWidthInMeters(m_OverlayHandle, Config.OverlayWidth);
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HmdVector2_t vecWindowSize = new HmdVector2_t() { v0 = data.Width, v1 = data.Height };
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OpenVR.Overlay.SetOverlayMouseScale(m_OverlayHandle, ref vecWindowSize);
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@ -39,7 +39,7 @@ namespace VDash.Overlay
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public ulong ThumbnailIcon { get { return m_ThumbnailIcon; } }
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public IOverlayConfig OverlayConfig { get { return Config; } }
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public WindowOverlayConfig Config { get; set; }
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public WindowOverlayConfig Config { get; }
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//internal string m_Key;
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@ -57,6 +57,7 @@ namespace VDash.Overlay
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{
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//Selector = selector;
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Config = config;
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Config.WidthUpdated += (x, y) => { SetOverlayWidth(Config.OverlayWidth); };
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}
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/// <summary>
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@ -102,7 +103,7 @@ namespace VDash.Overlay
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private void destroyInternal()
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{
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if (!m_Created) { throw new Exception("This object is not created."); }
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if (!m_Created) { return; }
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m_Created = false;
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//Signal render thread to exit
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@ -202,13 +203,16 @@ namespace VDash.Overlay
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#region Thumbnail rendering
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using (var icon = User32.GetAppIcon(windowHandle))
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{
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using (var iconBmp = icon.ToBitmap())
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if (icon != null)
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{
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var data = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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using (var iconBmp = icon.ToBitmap())
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{
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var data = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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overlay.SetOverlayRaw(m_ThumbnailIcon, data.Scan0, (uint)data.Width, (uint)data.Height, 4);
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overlay.SetOverlayRaw(m_ThumbnailIcon, data.Scan0, (uint)data.Width, (uint)data.Height, 4);
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iconBmp.UnlockBits(data);
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iconBmp.UnlockBits(data);
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}
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}
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}
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#endregion
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@ -497,7 +501,7 @@ namespace VDash.Overlay
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screenTexture = new Texture2D(device, textureDesc);
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stream = new DataStream(4 * width * height, true, true);
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overlay.SetOverlayWidthInMeters(m_OverlayHandle, 2.5f);
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overlay.SetOverlayWidthInMeters(m_OverlayHandle, Config.OverlayWidth);
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HmdVector2_t vecWindowSize = new HmdVector2_t() { v0 = data.Width, v1 = data.Height };
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OpenVR.Overlay.SetOverlayMouseScale(m_OverlayHandle, ref vecWindowSize);
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@ -590,7 +594,7 @@ namespace VDash.Overlay
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}
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//Clean up after we exit while loop.
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screenTexture.Dispose();
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screenTexture?.Dispose();
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device.ImmediateContext.ClearState();
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device.ImmediateContext.Flush();
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@ -617,7 +621,6 @@ namespace VDash.Overlay
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public void SetOverlayName(string newName)
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{
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OpenVR.Overlay.SetOverlayName(m_OverlayHandle, newName);
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//Config.Name = newName;
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}
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public float GetOverlayWidth()
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@ -21,11 +21,12 @@ namespace VDash.UI
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/// </summary>
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public partial class CreateNewOverlay : UserControl
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{
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public event EventHandler Created;
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public delegate void CreatedEventHandler(UserControl sender, IOverlay created);
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public event CreatedEventHandler Created;
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public OverlayTypeWrapper[] EligibleOverlays { get; private set; } = {
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new OverlayTypeWrapper("Window Overlay", typeof(WindowOverlay), new WindowOverlayEditor()),
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new OverlayTypeWrapper("Monitor Overlay", typeof(MonitorOverlay), new MonitorOverlayEditor())
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new OverlayTypeWrapper("Window Overlay", typeof(WindowOverlay), new OverlayEditor(new WindowOverlayEditor())),
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new OverlayTypeWrapper("Monitor Overlay", typeof(MonitorOverlay), new OverlayEditor(new MonitorOverlayEditor()))
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};
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public CreateNewOverlay()
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@ -53,7 +54,7 @@ namespace VDash.UI
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MainWindow.OverlayManager.Overlays.Add(overlay);
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Created?.Invoke(this, null);
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Created?.Invoke(this, overlay);
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}
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// Generate a random string with a given size
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using VDash.Overlay.Config;
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namespace VDash.UI
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@ -30,7 +30,9 @@ namespace VDash.UI
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InitializeComponent();
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OverlayConfig = config;
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DataContext = OverlayConfig;
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cbMontitor.ItemsSource = GetDisplays();
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var displays = GetDisplays();
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cbMontitor.ItemsSource = displays;
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cbMontitor.SelectedItem = displays.Single(x => x.MonitorInfo.DeviceName == OverlayConfig.MonitorName);
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}
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public MonitorOverlayEditor()
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@ -0,0 +1,24 @@
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<UserControl x:Class="VDash.UI.OverlayEditor"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:VDash.UI"
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mc:Ignorable="d"
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d:DesignHeight="450" d:DesignWidth="800">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="*" />
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<RowDefinition Height="25" />
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="85" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="60" />
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</Grid.ColumnDefinitions>
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<Border x:Name="bdrContent" Grid.Row="0" Grid.ColumnSpan="3"/>
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<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center">Overlay Width:</TextBlock>
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<Slider x:Name="slWidth" Maximum="10" Grid.Row="1" Grid.Column="1" Value="{Binding OverlayWidth}" VerticalAlignment="Center" Margin="5,0,5,0"/>
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<TextBox x:Name="tbWidth" Grid.Row="1" Grid.Column="2" PreviewTextInput="tbWidth_PreviewTextInput" Text="{Binding OverlayWidth}"/>
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</Grid>
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</UserControl>
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using VDash.Overlay.Config;
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namespace VDash.UI
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{
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/// <summary>
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/// Interaction logic for OverlayEditor.xaml
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/// </summary>
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public partial class OverlayEditor : UserControl,IOverlayEditor
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{
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public IOverlayEditor Editor { get { return (IOverlayEditor)bdrContent.Child; } set { bdrContent.Child = (UserControl)value; } }
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public IOverlayConfig Config { get { return Editor.Config; } }
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public OverlayEditor(IOverlayEditor editor)
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{
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InitializeComponent();
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Editor = editor;
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DataContext = Config;
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}
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private void tbWidth_PreviewTextInput(object sender, TextCompositionEventArgs e)
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{
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Regex regex = new Regex(@"^[1-9]\d*(\.\d+)?$");
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e.Handled = regex.IsMatch(e.Text);
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}
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}
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}
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@ -40,14 +40,8 @@ namespace VDash.UI
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InitializeComponent();
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DataContext = OverlayConfig;
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if (OverlayConfig.Selector != null)
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{
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SelectorWrapper wrapper = Selectors.Single(x => x.SelectorType == OverlayConfig.Selector.GetType());
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IWindowSelector selector = OverlayConfig.Selector;
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UserControl editor = (UserControl)Activator.CreateInstance(wrapper.EditorType, OverlayConfig);
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wrapper.Editor = editor;
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}
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cbSelector.ItemsSource = Selectors;
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SetupDropDown();
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}
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public WindowOverlayEditor(ref WindowOverlayConfig config)
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@ -56,6 +50,20 @@ namespace VDash.UI
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OverlayConfig = config;
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DataContext = OverlayConfig;
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cbSelector.ItemsSource = Selectors;
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SetupDropDown();
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}
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private void SetupDropDown()
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{
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if (OverlayConfig.Selector != null)
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{
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SelectorWrapper wrapper = Selectors.Single(x => x.SelectorType == OverlayConfig.Selector.GetType());
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IWindowSelector selector = OverlayConfig.Selector;
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UserControl editor = (UserControl)Activator.CreateInstance(wrapper.EditorType, new object[] { selector });
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wrapper.Editor = editor;
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wrapper.Selector = selector;
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cbSelector.SelectedItem = wrapper;
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}
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}
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public class SelectorWrapper
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@ -29,6 +29,7 @@ namespace VDash.UI
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Selector = selector;
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cbSearchType.ItemsSource = Enum.GetValues(typeof(FromWindowTitle.TitleSearchType));
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DataContext = selector;
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cbSearchType.SelectedItem = selector.SearchType;
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}
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private void cbSearchType_SelectionChanged(object sender, SelectionChangedEventArgs e)
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@ -54,6 +54,9 @@
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.12.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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@ -85,6 +88,7 @@
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<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="ConfigManager.cs" />
|
||||
<Compile Include="OverlayManager.cs" />
|
||||
<Compile Include="Overlay\Actions\BringWindowToFrontAction.cs" />
|
||||
<Compile Include="Overlay\Actions\IOverlayAction.cs" />
|
||||
|
|
@ -103,6 +107,9 @@
|
|||
<Compile Include="UI\MonitorOverlayEditor.xaml.cs">
|
||||
<DependentUpon>MonitorOverlayEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\OverlayEditor.xaml.cs">
|
||||
<DependentUpon>OverlayEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\ProcessSelectorEditor.xaml.cs">
|
||||
<DependentUpon>ProcessSelectorEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
|
|
@ -137,6 +144,10 @@
|
|||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\OverlayEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\ProcessSelectorEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
|
|
|
|||
|
|
@ -7,7 +7,21 @@ namespace VDash.WindowSelectors
|
|||
{
|
||||
public class FromProcessName : IWindowSelector
|
||||
{
|
||||
public string ProcessName { get; set; } = "";
|
||||
|
||||
internal string m_ProcName = "";
|
||||
public string ProcessName
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ProcName;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_ProcName = value;
|
||||
m_Processes = null;
|
||||
}
|
||||
}
|
||||
|
||||
public FromProcessName(string procName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(procName))
|
||||
|
|
@ -23,15 +37,15 @@ namespace VDash.WindowSelectors
|
|||
|
||||
}
|
||||
|
||||
Process[] processes = null;
|
||||
Process[] m_Processes = null;
|
||||
public Process[] GetProcesses()
|
||||
{
|
||||
if(processes == null)
|
||||
if(m_Processes == null)
|
||||
{
|
||||
processes = Process.GetProcessesByName(ProcessName);
|
||||
m_Processes = Process.GetProcessesByName(ProcessName);
|
||||
}
|
||||
|
||||
return processes;
|
||||
return m_Processes;
|
||||
}
|
||||
|
||||
public Process GetProcess()
|
||||
|
|
@ -61,7 +75,14 @@ namespace VDash.WindowSelectors
|
|||
|
||||
public bool WindowExists()
|
||||
{
|
||||
return User32.IsWindow(GetWindowHandle());
|
||||
try
|
||||
{
|
||||
return User32.IsWindow(GetWindowHandle());
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="12.0.2" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.2.0" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.2.0" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.2.0" targetFramework="net45" />
|
||||
|
|
|
|||
Loading…
Reference in New Issue