Changed name to VRDash.

This commit is contained in:
jrhodnik 2019-05-27 16:17:27 -04:00
parent 99b56d5ec0
commit b82f1db469
54 changed files with 96 additions and 100 deletions

View File

@ -1,7 +1,7 @@
<Application x:Class="VDash.App" <Application x:Class="VRDash.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:VDash" xmlns:local="clr-namespace:VRDash"
StartupUri="MainWindow.xaml"> StartupUri="MainWindow.xaml">
<Application.Resources> <Application.Resources>

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@ -6,7 +6,7 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows; using System.Windows;
namespace VDash namespace VRDash
{ {
/// <summary> /// <summary>
/// Interaction logic for App.xaml /// Interaction logic for App.xaml

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@ -9,7 +9,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash namespace VRDash
{ {
public class Logger public class Logger
{ {
@ -43,9 +43,6 @@ namespace VDash
hierarchy.Root.AddAppender(roller); hierarchy.Root.AddAppender(roller);
#endregion #endregion
//MemoryAppender memory = new MemoryAppender();
//memory.ActivateOptions();
//hierarchy.Root.AddAppender(memory);
ColoredConsoleAppender coloredConsoleAppender = new ColoredConsoleAppender(); ColoredConsoleAppender coloredConsoleAppender = new ColoredConsoleAppender();
coloredConsoleAppender.AddMapping(new ColoredConsoleAppender.LevelColors() coloredConsoleAppender.AddMapping(new ColoredConsoleAppender.LevelColors()
@ -79,7 +76,6 @@ namespace VDash
hierarchy.Root.AddAppender(coloredConsoleAppender); hierarchy.Root.AddAppender(coloredConsoleAppender);
hierarchy.Root.Level = Level.Debug; hierarchy.Root.Level = Level.Debug;
hierarchy.Configured = true; hierarchy.Configured = true;
//BasicConfigurator.Configure(hierarchy);
} }
} }
public static class LoggerExtensions public static class LoggerExtensions

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@ -1,9 +1,9 @@
<Window x:Class="VDash.MainWindow" <Window x:Class="VRDash.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:VDash" xmlns:local="clr-namespace:VRDash"
mc:Ignorable="d" mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800"> Title="MainWindow" Height="450" Width="800">
<Grid> <Grid>

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@ -14,12 +14,12 @@ using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using Valve.VR; using Valve.VR;
using VDash.Overlay; using VRDash.Overlay;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using VDash.UI; using VRDash.UI;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash namespace VRDash
{ {
/// <summary> /// <summary>
/// Interaction logic for MainWindow.xaml /// Interaction logic for MainWindow.xaml

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@ -5,9 +5,9 @@ using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
[OverlayActionInfo("Bring Window to Front")] [OverlayActionInfo("Bring Window to Front")]
public class BringWindowToFrontAction : IWindowAction public class BringWindowToFrontAction : IWindowAction

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@ -5,7 +5,7 @@ using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
public interface IOverlayAction public interface IOverlayAction
{ {

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
public interface IWindowAction : IOverlayAction public interface IWindowAction : IOverlayAction
{ {

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@ -4,9 +4,9 @@ using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
[OverlayActionInfo("Maximize Window")] [OverlayActionInfo("Maximize Window")]
public class MaximizeWindowAction : IWindowAction public class MaximizeWindowAction : IWindowAction

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
[OverlayActionInfo("Minize Window")] [OverlayActionInfo("Minize Window")]
public class MinimizeWindowAction : IWindowAction public class MinimizeWindowAction : IWindowAction

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@ -3,10 +3,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.UI.ActionEditors; using VRDash.UI.ActionEditors;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
[OverlayActionInfo("Resize Window", typeof(ResizeWindowActionEditor))] [OverlayActionInfo("Resize Window", typeof(ResizeWindowActionEditor))]
public class ResizeWindowAction : IWindowAction public class ResizeWindowAction : IWindowAction

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.Overlay.Actions namespace VRDash.Overlay.Actions
{ {
[OverlayActionInfo("Restore Window")] [OverlayActionInfo("Restore Window")]
public class RestoreWindowAction : IWindowAction public class RestoreWindowAction : IWindowAction

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.Overlay.Config namespace VRDash.Overlay.Config
{ {
public interface IOverlayConfig public interface IOverlayConfig
{ {

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.Overlay.Config namespace VRDash.Overlay.Config
{ {
public class MonitorOverlayConfig : IOverlayConfig public class MonitorOverlayConfig : IOverlayConfig
{ {

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@ -4,10 +4,10 @@ using System.Collections.ObjectModel;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
namespace VDash.Overlay.Config namespace VRDash.Overlay.Config
{ {
public class WindowOverlayConfig : IOverlayConfig public class WindowOverlayConfig : IOverlayConfig
{ {

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@ -1,11 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using System.Linq; using System.Linq;
namespace VDash.Overlay namespace VRDash.Overlay
{ {
public interface IOverlay : IDisposable public interface IOverlay : IDisposable
{ {

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@ -12,15 +12,15 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using Valve.VR; using Valve.VR;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
using VDash.Utilities; using VRDash.Utilities;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
using System.Linq; using System.Linq;
using static VDash.Utilities.User32; using static VRDash.Utilities.User32;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using VDash.UI; using VRDash.UI;
namespace VDash.Overlay namespace VRDash.Overlay
{ {
[OverlayInfo("Monitor Overlay", typeof(MonitorOverlayConfig), typeof(MonitorOverlayEditor))] [OverlayInfo("Monitor Overlay", typeof(MonitorOverlayConfig), typeof(MonitorOverlayEditor))]
public class MonitorOverlay : IOverlay public class MonitorOverlay : IOverlay

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@ -12,14 +12,14 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using Valve.VR; using Valve.VR;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
using VDash.Utilities; using VRDash.Utilities;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
using System.Linq; using System.Linq;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using VDash.UI; using VRDash.UI;
namespace VDash.Overlay namespace VRDash.Overlay
{ {
[OverlayInfo("Window Overlay", typeof(WindowOverlayConfig), typeof(WindowOverlayEditor))] [OverlayInfo("Window Overlay", typeof(WindowOverlayConfig), typeof(WindowOverlayEditor))]
public class WindowOverlay : IOverlay public class WindowOverlay : IOverlay

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@ -6,10 +6,10 @@ using System.ComponentModel;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Overlay; using VRDash.Overlay;
using VDash.UI; using VRDash.UI;
namespace VDash namespace VRDash
{ {
public class OverlayManager public class OverlayManager
{ {

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@ -5,9 +5,9 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
namespace VDash namespace VRDash
{ {
public class ProfileManager public class ProfileManager
{ {

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@ -8,7 +8,7 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace VDash.Properties namespace VRDash.Properties
{ {

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@ -8,7 +8,7 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace VDash.Properties namespace VRDash.Properties
{ {

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.UI.ActionEditors namespace VRDash.UI.ActionEditors
{ {
public interface IActionEditor public interface IActionEditor
{ {

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.ActionEditors.ResizeWindowActionEditor" <UserControl x:Class="VRDash.UI.ActionEditors.ResizeWindowActionEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI.ActionEditors" xmlns:local="clr-namespace:VRDash.UI.ActionEditors"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="250" d:DesignHeight="450" d:DesignWidth="250"
Padding="4"> Padding="4">

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@ -12,9 +12,9 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
namespace VDash.UI.ActionEditors namespace VRDash.UI.ActionEditors
{ {
/// <summary> /// <summary>
/// Interaction logic for ResizeWindowActionEditor.xaml /// Interaction logic for ResizeWindowActionEditor.xaml

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.CreateNewOverlay" <UserControl x:Class="VRDash.UI.CreateNewOverlay"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"> d:DesignHeight="450" d:DesignWidth="800">
<Grid> <Grid>

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@ -12,10 +12,10 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.Overlay; using VRDash.Overlay;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for CreateNewOverlay.xaml /// Interaction logic for CreateNewOverlay.xaml

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@ -4,9 +4,9 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
namespace VDash.UI namespace VRDash.UI
{ {
public interface IOverlayEditor public interface IOverlayEditor
{ {

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.UI namespace VRDash.UI
{ {
public interface ISelectorEditor public interface ISelectorEditor
{ {

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.MonitorOverlayEditor" <UserControl x:Class="VRDash.UI.MonitorOverlayEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"> d:DesignHeight="450" d:DesignWidth="800">
<Grid> <Grid>

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@ -12,10 +12,10 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using static VDash.Utilities.User32; using static VRDash.Utilities.User32;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for MonitorOverlayEditor.xaml /// Interaction logic for MonitorOverlayEditor.xaml

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.OverlayEditor" <UserControl x:Class="VRDash.UI.OverlayEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"> d:DesignHeight="450" d:DesignWidth="800">
<Grid> <Grid>

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@ -13,9 +13,9 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for OverlayEditor.xaml /// Interaction logic for OverlayEditor.xaml

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.ProcessSelectorEditor" <UserControl x:Class="VRDash.UI.ProcessSelectorEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="400"> d:DesignHeight="100" d:DesignWidth="400">
<Grid> <Grid>

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@ -12,9 +12,9 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for ProcessSelectorEditor.xaml /// Interaction logic for ProcessSelectorEditor.xaml

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.WindowOverlayEditor" <UserControl x:Class="VRDash.UI.WindowOverlayEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="350" d:DesignWidth="600"> d:DesignHeight="350" d:DesignWidth="600">
<Grid> <Grid>

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@ -13,12 +13,12 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.Overlay.Actions; using VRDash.Overlay.Actions;
using VDash.Overlay.Config; using VRDash.Overlay.Config;
using VDash.UI.ActionEditors; using VRDash.UI.ActionEditors;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for CreateWindowOverlay.xaml /// Interaction logic for CreateWindowOverlay.xaml

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@ -1,9 +1,9 @@
<UserControl x:Class="VDash.UI.WindowSelectorEditor" <UserControl x:Class="VRDash.UI.WindowSelectorEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:VDash.UI" xmlns:local="clr-namespace:VRDash.UI"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="400"> d:DesignHeight="100" d:DesignWidth="400">
<Grid> <Grid>

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@ -12,9 +12,9 @@ using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
using VDash.WindowSelectors; using VRDash.WindowSelectors;
namespace VDash.UI namespace VRDash.UI
{ {
/// <summary> /// <summary>
/// Interaction logic for WindowSelectorEditor.xaml /// Interaction logic for WindowSelectorEditor.xaml

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@ -6,7 +6,7 @@ using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace VDash.Utilities namespace VRDash.Utilities
{ {
public class User32 public class User32

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@ -1,9 +1,9 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.WindowSelectors namespace VRDash.WindowSelectors
{ {
public class FromProcessName : IWindowSelector public class FromProcessName : IWindowSelector
{ {

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@ -2,9 +2,9 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using VDash.Utilities; using VRDash.Utilities;
namespace VDash.WindowSelectors namespace VRDash.WindowSelectors
{ {
public class FromWindowTitle : IWindowSelector public class FromWindowTitle : IWindowSelector
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
namespace VDash.WindowSelectors namespace VRDash.WindowSelectors
{ {
public interface IWindowSelector public interface IWindowSelector
{ {