Window actions implemented. Keyboard controls implemented.
This commit is contained in:
parent
e2f8bb5c7e
commit
bc28da6c93
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@ -13,6 +13,7 @@ using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Valve.VR;
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using VDash.Overlay;
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namespace VDash
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{
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@ -25,7 +26,7 @@ namespace VDash
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{
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InitializeComponent();
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//Connect to VR runtime...
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///Connect to VR runtime...
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EVRInitError initError = EVRInitError.None;
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var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
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@ -35,25 +36,38 @@ namespace VDash
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throw new Exception($"Error connecting to VR: {initError.ToString()}");
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}
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//ulong desktopOverlay = 0;
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//var err = OpenVR.Overlay.FindOverlay("valve.steam.desktop", ref desktopOverlay);
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StartOverlayWindow("Discord");
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//HmdVector2_t vec = new HmdVector2_t();
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StartOverlayWindow("Microsoft Visual Studio");
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//OpenVR.Overlay.GetOverlayMouseScale(desktopOverlay, ref vec);
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StartOverlayWindow("Notepad++");
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//var discordSelector = new WindowSelectors.FromWindowTitle("Discord", WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
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//Overlay.WindowOverlay discordOverlay = new Overlay.WindowOverlay("discord", "Discord", discordSelector, true);
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//discordOverlay.Create();
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//StartOverlayWindow("Putty");
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var vsSelector = new WindowSelectors.FromWindowTitle("Microsoft Visual Studio", WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
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Overlay.WindowOverlay vsOverlay = new Overlay.WindowOverlay("vs", "Visual Studio", vsSelector, true);
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vsOverlay.Create();
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StartOverlayWindow("Paint");
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//Overlay.WindowOverlay obsOverlay = new Overlay.WindowOverlay("obs", "OBS", new WindowSelectors.FromProcessName("obs64"), false);
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//obsOverlay.Create();
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Overlay.WindowOverlay obsoverlay = new Overlay.WindowOverlay("obs", "obs", new WindowSelectors.FromProcessName("obs64"), false);
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obsoverlay.Create();
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obsoverlay.DestroyOnNoWindowFound = true;
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var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
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obsoverlay.OverlayShownActions.Add(bringWindow);
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}
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//This is just for debugging I swear
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int count = 0;
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IOverlay StartOverlayWindow(string windowFilter)
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{
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var ws = new WindowSelectors.FromWindowTitle(windowFilter, WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
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Overlay.WindowOverlay overlay = new Overlay.WindowOverlay($"ws{count}", "Loading...", ws, true);
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overlay.Create();
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var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
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overlay.OverlayShownActions.Add(bringWindow);
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count++;
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return overlay;
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}
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}
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}
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@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.Utilities;
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namespace VDash.Overlay.Actions
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{
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public class BringWindowToFrontAction : IOverlayAction
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{
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/// <summary>
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/// Unminimize the window if it's minimized.
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/// </summary>
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public bool UnminimizeIfMinimized { get; set; }
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public bool Enabled { get; set; } = true;
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public BringWindowToFrontAction(bool unminimizeIfMinimized)
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{
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UnminimizeIfMinimized = unminimizeIfMinimized;
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}
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public void PreformAction(IOverlay intOverlay)
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{
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if (!Enabled) { return; }
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if (!intOverlay.GetType().IsAssignableFrom(typeof(WindowOverlay)))
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{
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Console.WriteLine("This action cannot be performed on a non-WindowOverlay overlay.");
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return;
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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public void PreformAction(IntPtr handle)
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{
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//Make sure window isn't minimized
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User32.WINDOWPLACEMENT placement = new User32.WINDOWPLACEMENT();
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placement.Length = Marshal.SizeOf(placement);
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User32.GetWindowPlacement(handle, ref placement);
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if (placement.ShowCmd == User32.ShowWindowCommands.ShowMinimized)
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{
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User32.ShowWindow(handle, User32.ShowWindowCommands.Normal);
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}
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User32.SetForegroundWindow(handle);
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}
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VDash.Overlay.Actions
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{
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public interface IOverlayAction
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{
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void PreformAction(IOverlay overlay);
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bool Enabled { get; set; }
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}
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}
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@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.Utilities;
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namespace VDash.Overlay.Actions
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{
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public class MaximizeWindowAction : IOverlayAction
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{
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public bool Enabled { get; set; }
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public void PreformAction(IOverlay intOverlay)
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{
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if (!Enabled) { return; }
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if (!intOverlay.GetType().IsAssignableFrom(typeof(WindowOverlay)))
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{
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Console.WriteLine("This action cannot be performed on a non-WindowOverlay overlay.");
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return;
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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public void PreformAction(IntPtr handle)
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{
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User32.ShowWindow(handle, User32.ShowWindowCommands.Maximize);
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}
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}
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}
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.Utilities;
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namespace VDash.Overlay.Actions
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{
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public class ResizeWindowAction : IOverlayAction
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{
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public int NewWidth { get; set; }
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public int NewHeight { get; set; }
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public bool Enabled { get; set; }
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public ResizeWindowAction(int newWidth, int newHeight)
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{
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NewWidth = newWidth;
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NewHeight = newHeight;
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}
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public void PreformAction(IOverlay intOverlay)
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{
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if (!Enabled) { return; }
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if (!intOverlay.GetType().IsAssignableFrom(typeof(WindowOverlay)))
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{
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Console.WriteLine("This action cannot be performed on a non-WindowOverlay overlay.");
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return;
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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public void PreformAction(IntPtr handle)
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{
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//Retain old rect
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User32.Rect rect = new User32.Rect();
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User32.GetWindowRect(handle, ref rect);
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User32.SetWindowPos(handle, IntPtr.Zero, rect.left, rect.bottom, NewWidth, NewHeight, User32.SetWindowPosFlags.DoNotActivate |
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User32.SetWindowPosFlags.IgnoreMove | User32.SetWindowPosFlags.IgnoreZOrder |
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User32.SetWindowPosFlags.DoNotChangeOwnerZOrder);
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}
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}
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}
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@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.Utilities;
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namespace VDash.Overlay.Actions
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{
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public class RestoreWindowAction : IOverlayAction
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{
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public bool Enabled { get; set; }
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public void PreformAction(IOverlay intOverlay)
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{
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if (!Enabled) { return; }
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if (!intOverlay.GetType().IsAssignableFrom(typeof(WindowOverlay)))
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{
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Console.WriteLine("This action cannot be performed on a non-WindowOverlay overlay.");
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return;
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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public void PreformAction(IntPtr handle)
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{
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User32.ShowWindow(handle, User32.ShowWindowCommands.Restore);
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}
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using VDash.Overlay.Actions;
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namespace VDash.Overlay
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{
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@ -7,13 +9,18 @@ namespace VDash.Overlay
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event EventHandler OverlayShown;
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event EventHandler OverlayHidden;
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ulong Handle { get; }
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List<IOverlayAction> OverlayShownActions { get; }
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List<IOverlayAction> OverlayHiddenActions { get; }
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ulong OverlayHandle { get; }
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string Name { get; }
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string Key { get; }
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void Create();
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void Destroy();
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string GetOverlayName();
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float GetOverlayWidth();
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void SetOverlayWidth(float width);
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void SetOverlayName(string newName);
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}
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}
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@ -2,6 +2,7 @@
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using SharpDX.Direct3D11;
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using SharpDX.DXGI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Imaging;
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@ -9,8 +10,12 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Valve.VR;
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using VDash.Overlay.Actions;
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using VDash.Utilities;
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using VDash.WindowSelectors;
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using System.Linq;
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namespace VDash.Overlay
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{
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@ -20,20 +25,21 @@ namespace VDash.Overlay
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public event EventHandler OverlayShown;
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public event EventHandler OverlayHidden;
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public CVRSystem VRSystem { get; private set; }
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public bool UpdateDashboardName { get; set; } = false;
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public bool DestroyOnNoWindowFound { get; set; } = false;
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public int CurrentFPS { get; private set; }
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private Task m_EventPumpTask = null;
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/// <summary>
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/// Tracks whether or not this overlay is actually created.
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/// </summary>
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bool m_Created = false;
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bool m_Running = true;
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public bool UpdateDashboardName { get; set; } = false;
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internal ulong m_Handle;
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public ulong Handle
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{
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get
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{
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return m_Handle;
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}
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}
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internal ulong m_OverlayHandle;
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public ulong OverlayHandle { get { return m_OverlayHandle; } }
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internal ulong m_ThumbnailIcon;
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public ulong ThumbnailIcon { get { return m_ThumbnailIcon; } }
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internal string m_Key;
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public string Key { get { return m_Key; } }
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@ -41,38 +47,64 @@ namespace VDash.Overlay
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internal string m_Name;
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public string Name { get { return m_Name; } }
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IWindowSelector m_Selector = null;
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public IWindowSelector Selector { get; private set; } = null;
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public List<IOverlayAction> OverlayShownActions { get; private set; } = new List<IOverlayAction>();
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public List<IOverlayAction> OverlayHiddenActions { get; private set; } = new List<IOverlayAction>();
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char[] specialKeys = { '+', '^', '%', '~', '(', ')', '{', '}', '[', ']' };
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public WindowOverlay(string key, string name, IWindowSelector selector, bool updateDashboardName)
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{
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m_Key = key;
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m_Name = name;
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m_Selector = selector;
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Selector = selector;
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UpdateDashboardName = updateDashboardName;
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}
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/// <summary>
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/// Represents whether or not an external caller wants this to stay destroyed, really.
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/// To keep the DestroyOnNoWindowFound stuff in check. Don't want it creating when it shouldn't.
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/// </summary>
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bool m_Destroyed = true;
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public void Create()
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{
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m_Destroyed = false;
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createInternal();
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}
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private void createInternal()
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{
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if (m_Created) { throw new Exception("This overlay has already been created."); }
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//ConsoleManager.Show();
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ulong thumbHandle = OpenVR.k_ulOverlayHandleInvalid;
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//Actually create the overlay
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var overlay = OpenVR.Overlay;
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EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_Handle, ref thumbHandle);
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EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
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if (err != EVROverlayError.None)
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{
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throw new Exception($"Error creating overlay: {err}");
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}
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overlay.SetOverlayInputMethod(m_Handle, VROverlayInputMethod.Mouse);
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overlay.SetOverlayInputMethod(m_OverlayHandle, VROverlayInputMethod.Mouse);
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m_Running = true;
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m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); });
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m_Created = true;
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}
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public bool IsCreated() { return m_Created; }
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public void Destroy()
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{
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m_Destroyed = true;
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destroyInternal();
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}
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private void destroyInternal()
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{
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if (!m_Created) { throw new Exception("This object is not created."); }
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m_Created = false;
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//Wait for render thread to exit
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m_EventPumpTask.Wait();
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var err = OpenVR.Overlay.DestroyOverlay(m_Handle);
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var err = OpenVR.Overlay.DestroyOverlay(m_OverlayHandle);
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if( err != EVROverlayError.None)
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{
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throw new Exception($"Error destroying overlay: {err}");
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}
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m_OverlayHandle = OpenVR.k_ulOverlayHandleInvalid;
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m_ThumbnailIcon = OpenVR.k_ulOverlayHandleInvalid;
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}
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private void EventPump()
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{
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#region Rendering setup
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var overlay = OpenVR.Overlay;
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DateTime lastClick = DateTime.MinValue;
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#region Rendering setup
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//Partially taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot
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//Desktop Duplication didn't work well, hence is why we're sticking with GDI. Still this is faster than using SetTextureRaw.
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@ -120,60 +158,107 @@ namespace VDash.Overlay
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int frames = 0;
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DateTime lastFps = DateTime.MinValue;
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DateTime lastNameCheck = DateTime.MinValue;
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while (m_Running)
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{
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//Update the SteamVR dash name if necessary, only once a second.
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if (UpdateDashboardName && DateTime.Now.Subtract(lastNameCheck).TotalMilliseconds >= 1000)
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if (DestroyOnNoWindowFound)
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{
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var window = m_Selector.GetWindowInfo();
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//Check to see if the window actually exists. Act accordingly.
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if (!Selector.WindowExists())
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{
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if (IsCreated())
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{
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destroyInternal();
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Console.WriteLine($"Destroyed {m_Key} because it's window does not exist.");
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}
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Thread.Sleep(100);
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continue;
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}
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else if(Selector.WindowExists() && !m_Created && !m_Destroyed)
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{
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createInternal();
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}
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}
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//This technically should never happen, buuuut...
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IntPtr windowHandle = IntPtr.Zero;
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try
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{
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windowHandle = Selector.GetWindowHandle();
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}
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catch (WindowNotFoundException)
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{
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}
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//Update the SteamVR dash name if necessary, only once a second.
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if (Selector.WindowExists() && UpdateDashboardName && DateTime.Now.Subtract(lastNameCheck).TotalMilliseconds >= 1000)
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{
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var window = Selector.GetWindowInfo();
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if(GetOverlayName() != window.Title)
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{
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SetOverlayName(window.Title);
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}
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lastNameCheck = DateTime.Now;
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#region Thumbnail rendering
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using (var icon = User32.GetAppIcon(windowHandle))
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{
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using (var iconBmp = icon.ToBitmap())
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{
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var data = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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overlay.SetOverlayRaw(m_ThumbnailIcon, data.Scan0, (uint)data.Width, (uint)data.Height, 4);
|
||||
|
||||
iconBmp.UnlockBits(data);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
//Skip rendering if overlay isn't visible
|
||||
#if !DEBUG
|
||||
if ((m_Handle == Openvr.k_uloverlayhandleinvalid) || overlay == null || (!overlay.isoverlayvisible(m_handle)))
|
||||
if ((m_OverlayHandle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_OverlayHandle)))
|
||||
{
|
||||
thread.sleep(100);
|
||||
Thread.Sleep(100);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
IntPtr windowHandle = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
windowHandle = m_Selector.GetWindowHandle();
|
||||
}
|
||||
catch (WindowNotFoundException)
|
||||
{
|
||||
//Console.WriteLine($"[{m_Key}] {m_Name}: Window not found.");
|
||||
}
|
||||
|
||||
|
||||
#region VR Events
|
||||
VREvent_t vrEvent = new VREvent_t();
|
||||
|
||||
while (OpenVR.Overlay.PollNextOverlayEvent(m_Handle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
|
||||
while (OpenVR.Overlay.PollNextOverlayEvent(m_OverlayHandle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
|
||||
{
|
||||
switch ((EVREventType)vrEvent.eventType)
|
||||
{
|
||||
case EVREventType.VREvent_MouseMove:
|
||||
{
|
||||
//Prevent the cursor from moving while we click. Super fkn annoying.
|
||||
if(DateTime.Now.Subtract(lastClick).TotalMilliseconds < 400)
|
||||
{
|
||||
break;
|
||||
}
|
||||
//Make sure the window still exists
|
||||
if (windowHandle != IntPtr.Zero)
|
||||
{
|
||||
var vrX = vrEvent.data.mouse.x;
|
||||
var vrY = vrEvent.data.mouse.y;
|
||||
|
||||
var rect = new User32.Rect();
|
||||
User32.GetWindowRect(windowHandle, ref rect);
|
||||
|
||||
User32.GetClientRect(windowHandle, ref rect);
|
||||
|
||||
int width = rect.right - rect.left;
|
||||
int height = rect.bottom - rect.top;
|
||||
|
||||
var point = new System.Drawing.Point() { X = (int)vrX, Y = height - (int)vrY };
|
||||
|
||||
|
||||
var point = new User32.POINT() { x = (int)vrX, y = height - (int)vrY };
|
||||
var succ = User32.ClientToScreen(windowHandle, ref point);
|
||||
|
||||
if (!succ)
|
||||
|
|
@ -182,7 +267,7 @@ namespace VDash.Overlay
|
|||
}
|
||||
|
||||
|
||||
succ = User32.SetCursorPos((int)point.x, (int)point.y);
|
||||
succ = User32.SetCursorPos((int)point.X, (int)point.Y);
|
||||
|
||||
if (!succ)
|
||||
{
|
||||
|
|
@ -195,7 +280,6 @@ namespace VDash.Overlay
|
|||
case EVREventType.VREvent_MouseButtonDown:
|
||||
{
|
||||
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
|
||||
Console.WriteLine($"Mouse button down: {clickType}");
|
||||
|
||||
var winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
|
||||
|
||||
|
|
@ -219,13 +303,13 @@ namespace VDash.Overlay
|
|||
}
|
||||
|
||||
User32.mouse_event(winClickType, 0, 0, 0, UIntPtr.Zero);
|
||||
lastClick = DateTime.Now;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVREventType.VREvent_MouseButtonUp:
|
||||
{
|
||||
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
|
||||
Console.WriteLine($"Mouse button up: {clickType}");
|
||||
var winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTUP;
|
||||
|
||||
switch (clickType)
|
||||
|
|
@ -248,16 +332,83 @@ namespace VDash.Overlay
|
|||
}
|
||||
|
||||
User32.mouse_event(winClickType, 0, 0, 0, UIntPtr.Zero);
|
||||
lastClick = DateTime.MinValue;
|
||||
break;
|
||||
}
|
||||
case EVREventType.VREvent_OverlayShown:
|
||||
{
|
||||
OverlayShown?.Invoke(this, new EventArgs());
|
||||
|
||||
if (Selector.WindowExists())
|
||||
{
|
||||
foreach (var action in OverlayShownActions)
|
||||
{
|
||||
action.PreformAction(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVREventType.VREvent_OverlayHidden:
|
||||
{
|
||||
OverlayHidden?.Invoke(this, new EventArgs());
|
||||
|
||||
if (Selector.WindowExists())
|
||||
{
|
||||
foreach (var action in OverlayHiddenActions)
|
||||
{
|
||||
action.PreformAction(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVREventType.VREvent_KeyboardCharInput:
|
||||
{
|
||||
//Console.WriteLine($"Got char input: {vrEvent.data.keyboard.cNewInput}");
|
||||
var input = vrEvent.data.keyboard.cNewInput;
|
||||
|
||||
//We should only be getting one keypress at a time.
|
||||
switch (input)
|
||||
{
|
||||
case "\b":
|
||||
{
|
||||
SendKeys.SendWait("{BACKSPACE}");
|
||||
break;
|
||||
}
|
||||
case "\n":
|
||||
{
|
||||
SendKeys.SendWait("{ENTER}");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (specialKeys.Contains(input[0]))
|
||||
{
|
||||
SendKeys.SendWait("{" + input + "}");
|
||||
}
|
||||
else
|
||||
{
|
||||
SendKeys.SendWait(input);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case EVREventType.VREvent_ButtonPress:
|
||||
{
|
||||
EVRButtonId button = (EVRButtonId)vrEvent.data.controller.button;
|
||||
//Console.WriteLine($"Button pressed: {button}");
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case EVRButtonId.k_EButton_Knuckles_A:
|
||||
{
|
||||
overlay.ShowKeyboardForOverlay(m_OverlayHandle, (int)EGamepadTextInputMode.k_EGamepadTextInputModeNormal,
|
||||
(int)EGamepadTextInputLineMode.k_EGamepadTextInputLineModeSingleLine, "desc?", 1024, "", true, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -265,162 +416,166 @@ namespace VDash.Overlay
|
|||
}
|
||||
#endregion
|
||||
|
||||
#region Acutally Render
|
||||
|
||||
if (windowHandle != IntPtr.Zero)
|
||||
#region Acutally Render
|
||||
//Redundant check, but w/e
|
||||
if (Selector.WindowExists() && windowHandle != IntPtr.Zero)
|
||||
{
|
||||
var rect = new User32.Rect();
|
||||
User32.GetWindowRect(windowHandle, ref rect);
|
||||
User32.GetClientRect(windowHandle, ref rect);
|
||||
System.Drawing.Point pnt = new Point { X = 0, Y = 0 };
|
||||
|
||||
User32.ClientToScreen(windowHandle, ref pnt);
|
||||
|
||||
int width = rect.right - rect.left;
|
||||
int height = rect.bottom - rect.top;
|
||||
|
||||
|
||||
|
||||
using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb))
|
||||
//Make sure the coords are actually valid. Could be minimized or something.
|
||||
if (width > 0 && height > 0)
|
||||
{
|
||||
using (Graphics graphics = Graphics.FromImage(bmp))
|
||||
using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb))
|
||||
{
|
||||
graphics.CopyFromScreen(rect.left, rect.top, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
|
||||
|
||||
//Draw cursor
|
||||
User32.CURSORINFO pci;
|
||||
pci.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(typeof(User32.CURSORINFO));
|
||||
|
||||
if (User32.GetCursorInfo(out pci))
|
||||
using (Graphics graphics = Graphics.FromImage(bmp))
|
||||
{
|
||||
graphics.CopyFromScreen((int)pnt.X, (int)pnt.Y, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
|
||||
|
||||
User32.POINT cursorPoint = new User32.POINT() { x = pci.ptScreenPos.X, y = pci.ptScreenPos.Y};
|
||||
#region Cursor drawing
|
||||
User32.CURSORINFO pci;
|
||||
pci.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(typeof(User32.CURSORINFO));
|
||||
|
||||
if (User32.ScreenToClient(windowHandle, ref cursorPoint))
|
||||
if (User32.GetCursorInfo(out pci))
|
||||
{
|
||||
|
||||
if (pci.flags == User32.CURSOR_SHOWING)
|
||||
System.Drawing.Point cursorPoint = new System.Drawing.Point() { X = pci.ptScreenPos.X, Y = pci.ptScreenPos.Y };
|
||||
|
||||
if (User32.ScreenToClient(windowHandle, ref cursorPoint))
|
||||
{
|
||||
User32.DrawIcon(graphics.GetHdc(), (int)cursorPoint.x, (int)cursorPoint.y, pci.hCursor);
|
||||
graphics.ReleaseHdc();
|
||||
|
||||
if (pci.flags == User32.CURSOR_SHOWING)
|
||||
{
|
||||
User32.DrawIcon(graphics.GetHdc(), (int)cursorPoint.X, (int)cursorPoint.Y, pci.hCursor);
|
||||
graphics.ReleaseHdc();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error getting coords to draw cursor.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error getting coords to draw cursor.");
|
||||
string errorMessage = new Win32Exception(Marshal.GetLastWin32Error()).Message;
|
||||
Console.WriteLine($"Error getting cursor info: {errorMessage}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string errorMessage = new Win32Exception(Marshal.GetLastWin32Error()).Message;
|
||||
Console.WriteLine($"Error getting cursor info: {errorMessage}");
|
||||
}
|
||||
#endregion
|
||||
|
||||
var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
|
||||
if (screenTexture == null || (lastWidth != data.Width || lastHeight != data.Height))
|
||||
{
|
||||
lastWidth = data.Width;
|
||||
lastHeight = data.Height;
|
||||
|
||||
if (screenTexture != null)
|
||||
if (screenTexture == null || (lastWidth != data.Width || lastHeight != data.Height))
|
||||
{
|
||||
screenTexture.Dispose();
|
||||
lastWidth = data.Width;
|
||||
lastHeight = data.Height;
|
||||
|
||||
//Dispose not freeing screenTexture: https://gamedev.stackexchange.com/questions/93311/freeing-texture-memory-in-sharpdx-what-am-i-missing
|
||||
device.ImmediateContext.ClearState();
|
||||
device.ImmediateContext.Flush();
|
||||
}
|
||||
|
||||
var textureDesc = new Texture2DDescription
|
||||
{
|
||||
CpuAccessFlags = CpuAccessFlags.Write,
|
||||
BindFlags = BindFlags.ShaderResource,
|
||||
Format = Format.B8G8R8A8_UNorm,
|
||||
//Format = Format.B8G8R8A8_UNorm_SRgb,
|
||||
Width = data.Width,
|
||||
Height = data.Height,
|
||||
OptionFlags = ResourceOptionFlags.None,
|
||||
MipLevels = 1,
|
||||
ArraySize = 1,
|
||||
SampleDescription = { Count = 1, Quality = 0 },
|
||||
Usage = ResourceUsage.Dynamic
|
||||
};
|
||||
screenTexture = new Texture2D(device, textureDesc);
|
||||
stream = new DataStream(4 * width * height, true, true);
|
||||
|
||||
overlay.SetOverlayWidthInMeters(m_Handle, 2.5f);
|
||||
|
||||
HmdVector2_t vecWindowSize = new HmdVector2_t() { v0 = width, v1 = height };
|
||||
OpenVR.Overlay.SetOverlayMouseScale(m_Handle, ref vecWindowSize);
|
||||
Console.WriteLine("Updated!");
|
||||
|
||||
|
||||
}
|
||||
//Render using graphics card, in DirectX context.
|
||||
|
||||
//using ()
|
||||
{
|
||||
var screenView = new ShaderResourceView(device, screenTexture);
|
||||
device.ImmediateContext.PixelShader.SetShaderResource(0, screenView);
|
||||
|
||||
var dr = new SharpDX.DataRectangle(data.Scan0, data.Stride);
|
||||
|
||||
DataBox databox = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.WriteDiscard,
|
||||
SharpDX.Direct3D11.MapFlags.None, out stream);
|
||||
|
||||
|
||||
|
||||
if (!databox.IsEmpty)
|
||||
{
|
||||
int count = 4 * data.Width * data.Height;
|
||||
|
||||
//Stride compensation. Sometimes the BMP and DX texture strides are different. This fixes it.
|
||||
if (databox.RowPitch == data.Stride)
|
||||
if (screenTexture != null)
|
||||
{
|
||||
stream.Write(data.Scan0, 0, count);
|
||||
screenTexture.Dispose();
|
||||
|
||||
//Dispose not freeing screenTexture: https://gamedev.stackexchange.com/questions/93311/freeing-texture-memory-in-sharpdx-what-am-i-missing
|
||||
device.ImmediateContext.ClearState();
|
||||
device.ImmediateContext.Flush();
|
||||
}
|
||||
//Truncate the extra BMP bytes.
|
||||
else if (databox.RowPitch < data.Stride)
|
||||
|
||||
var textureDesc = new Texture2DDescription
|
||||
{
|
||||
for (int i = 0; i < data.Height; i++)
|
||||
CpuAccessFlags = CpuAccessFlags.Write,
|
||||
BindFlags = BindFlags.ShaderResource,
|
||||
Format = Format.B8G8R8A8_UNorm,
|
||||
//Format = Format.B8G8R8A8_UNorm_SRgb,
|
||||
Width = data.Width,
|
||||
Height = data.Height,
|
||||
OptionFlags = ResourceOptionFlags.None,
|
||||
MipLevels = 1,
|
||||
ArraySize = 1,
|
||||
SampleDescription = { Count = 1, Quality = 0 },
|
||||
Usage = ResourceUsage.Dynamic
|
||||
};
|
||||
screenTexture = new Texture2D(device, textureDesc);
|
||||
stream = new DataStream(4 * width * height, true, true);
|
||||
|
||||
overlay.SetOverlayWidthInMeters(m_OverlayHandle, 2.5f);
|
||||
|
||||
HmdVector2_t vecWindowSize = new HmdVector2_t() { v0 = data.Width, v1 = data.Height };
|
||||
OpenVR.Overlay.SetOverlayMouseScale(m_OverlayHandle, ref vecWindowSize);
|
||||
Console.WriteLine("Updated!");
|
||||
|
||||
|
||||
}
|
||||
//Render using graphics card, in DirectX context.
|
||||
|
||||
//using ()
|
||||
{
|
||||
var screenView = new ShaderResourceView(device, screenTexture);
|
||||
device.ImmediateContext.PixelShader.SetShaderResource(0, screenView);
|
||||
|
||||
var dr = new SharpDX.DataRectangle(data.Scan0, data.Stride);
|
||||
|
||||
DataBox databox = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.WriteDiscard,
|
||||
SharpDX.Direct3D11.MapFlags.None, out stream);
|
||||
|
||||
|
||||
|
||||
if (!databox.IsEmpty)
|
||||
{
|
||||
int count = 4 * data.Width * data.Height;
|
||||
|
||||
//Stride compensation. Sometimes the BMP and DX texture strides are different. This fixes it.
|
||||
if (databox.RowPitch == data.Stride)
|
||||
{
|
||||
stream.Write(data.Scan0, (data.Stride * i), databox.RowPitch);
|
||||
stream.Write(data.Scan0, 0, count);
|
||||
}
|
||||
//Truncate the extra BMP bytes.
|
||||
else if (databox.RowPitch < data.Stride)
|
||||
{
|
||||
for (int i = 0; i < data.Height; i++)
|
||||
{
|
||||
stream.Write(data.Scan0, (data.Stride * i), databox.RowPitch);
|
||||
}
|
||||
}
|
||||
//Add some junk on empty bytes on the end to make everyone happy.
|
||||
else if (databox.RowPitch > data.Stride)
|
||||
{
|
||||
int difference = databox.RowPitch - data.Stride;
|
||||
byte[] junk = new byte[difference];
|
||||
for (int i = 0; i < data.Height; i++)
|
||||
{
|
||||
stream.Write(data.Scan0, (data.Stride * i), data.Stride);
|
||||
stream.Write(junk, 0, difference);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Add some junk on empty bytes on the end to make everyone happy.
|
||||
else if(databox.RowPitch > data.Stride)
|
||||
|
||||
|
||||
VRTextureBounds_t bounds = new VRTextureBounds_t();
|
||||
OpenVR.Overlay.GetOverlayTextureBounds(m_OverlayHandle, ref bounds);
|
||||
|
||||
var texture = new Texture_t();
|
||||
texture.handle = screenTexture.NativePointer;
|
||||
texture.eType = ETextureType.DirectX;
|
||||
texture.eColorSpace = EColorSpace.Auto;
|
||||
EVROverlayError result = overlay.SetOverlayTexture(m_OverlayHandle, ref texture);
|
||||
if (result != EVROverlayError.None)
|
||||
{
|
||||
int difference = databox.RowPitch - data.Stride;
|
||||
byte[] junk = new byte[difference];
|
||||
for (int i = 0; i < data.Height; i++)
|
||||
{
|
||||
stream.Write(data.Scan0, (data.Stride * i), data.Stride);
|
||||
stream.Write(junk, 0, difference);
|
||||
}
|
||||
|
||||
Console.WriteLine($"Error rendering: {result}");
|
||||
}
|
||||
|
||||
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
|
||||
|
||||
|
||||
|
||||
frames++;
|
||||
|
||||
bmp.UnlockBits(data);
|
||||
}
|
||||
|
||||
|
||||
VRTextureBounds_t bounds = new VRTextureBounds_t();
|
||||
OpenVR.Overlay.GetOverlayTextureBounds(m_Handle, ref bounds);
|
||||
|
||||
var texture = new Texture_t();
|
||||
texture.handle = screenTexture.NativePointer;
|
||||
texture.eType = ETextureType.DirectX;
|
||||
texture.eColorSpace = EColorSpace.Auto;
|
||||
EVROverlayError result = overlay.SetOverlayTexture(m_Handle, ref texture);
|
||||
if (result != EVROverlayError.None)
|
||||
{
|
||||
|
||||
Console.WriteLine($"Error rendering: {result}");
|
||||
}
|
||||
|
||||
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
|
||||
|
||||
|
||||
|
||||
frames++;
|
||||
|
||||
bmp.UnlockBits(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -432,83 +587,24 @@ namespace VDash.Overlay
|
|||
if (DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000)
|
||||
{
|
||||
//Console.WriteLine($"{frames} fps.");
|
||||
CurrentFPS = frames;
|
||||
frames = 0;
|
||||
lastFps = DateTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
//Clean up after we exit while loop.
|
||||
screenTexture.Dispose();
|
||||
device.ImmediateContext.ClearState();
|
||||
device.ImmediateContext.Flush();
|
||||
|
||||
CurrentFPS = 0;
|
||||
|
||||
device.Dispose();
|
||||
adapter.Dispose();
|
||||
factory.Dispose();
|
||||
}
|
||||
|
||||
private class User32
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rect
|
||||
{
|
||||
public int left;
|
||||
public int top;
|
||||
public int right;
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct POINT
|
||||
{
|
||||
public long x;
|
||||
public long y;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CURSORINFO
|
||||
{
|
||||
public Int32 cbSize;
|
||||
public Int32 flags;
|
||||
public IntPtr hCursor;
|
||||
public Point ptScreenPos;
|
||||
}
|
||||
public const Int32 CURSOR_SHOWING = 0x00000001;
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool SetCursorPos(int x, int y);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ClientToScreen(IntPtr hwnd, ref POINT lpPoint);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ScreenToClient(IntPtr hWnd, ref POINT lpPoint);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool GetCursorInfo(out CURSORINFO pci);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool DrawIcon(IntPtr hDC, int X, int Y, IntPtr hIcon);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern void mouse_event(MouseEventFlags dwFlags, int dx, int dy, uint dwData, UIntPtr dwExtraInfo);
|
||||
public enum MouseEventFlags
|
||||
{
|
||||
MOUSEEVENTF_ABSOLUTE = 0x8000,
|
||||
MOUSEEVENTF_LEFTDOWN = 0x0002,
|
||||
MOUSEEVENTF_LEFTUP = 0x0004,
|
||||
MOUSEEVENTF_MIDDLEDOWN = 0x0020,
|
||||
MOUSEEVENTF_MIDDLEUP = 0x0040,
|
||||
MOUSEEVENTF_MOVE = 0x0001,
|
||||
MOUSEEVENTF_RIGHTDOWN = 0x0008,
|
||||
MOUSEEVENTF_RIGHTUP = 0x0010,
|
||||
MOUSEEVENTF_XDOWN = 0x0080,
|
||||
MOUSEEVENTF_XUP = 0x0100,
|
||||
MOUSEEVENTF_WHEEL = 0x0800,
|
||||
MOUSEEVENTF_HWHEEL = 0x01000
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Destroy();
|
||||
|
|
@ -518,14 +614,26 @@ namespace VDash.Overlay
|
|||
{
|
||||
EVROverlayError err = EVROverlayError.None;
|
||||
StringBuilder sb = new StringBuilder(255);
|
||||
uint res = OpenVR.Overlay.GetOverlayName(m_Handle, sb, 255, ref err);
|
||||
uint res = OpenVR.Overlay.GetOverlayName(m_OverlayHandle, sb, 255, ref err);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void SetOverlayName(string newName)
|
||||
{
|
||||
OpenVR.Overlay.SetOverlayName(m_Handle, newName);
|
||||
OpenVR.Overlay.SetOverlayName(m_OverlayHandle, newName);
|
||||
m_Name = newName;
|
||||
}
|
||||
|
||||
public float GetOverlayWidth()
|
||||
{
|
||||
float width = 0f;
|
||||
OpenVR.Overlay.GetOverlayWidthInMeters(m_OverlayHandle, ref width);
|
||||
return width;
|
||||
}
|
||||
|
||||
public void SetOverlayWidth(float width)
|
||||
{
|
||||
OpenVR.Overlay.SetOverlayWidthInMeters(m_OverlayHandle, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
[SuppressUnmanagedCodeSecurity]
|
||||
public static class ConsoleManager
|
||||
{
|
||||
private const string Kernel32_DllName = "kernel32.dll";
|
||||
|
||||
[DllImport(Kernel32_DllName)]
|
||||
private static extern bool AllocConsole();
|
||||
|
||||
[DllImport(Kernel32_DllName)]
|
||||
private static extern bool FreeConsole();
|
||||
|
||||
[DllImport(Kernel32_DllName)]
|
||||
private static extern IntPtr GetConsoleWindow();
|
||||
|
||||
[DllImport(Kernel32_DllName)]
|
||||
private static extern int GetConsoleOutputCP();
|
||||
|
||||
public static bool HasConsole
|
||||
{
|
||||
get { return GetConsoleWindow() != IntPtr.Zero; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new console instance if the process is not attached to a console already.
|
||||
/// </summary>
|
||||
public static void Show()
|
||||
{
|
||||
//#if DEBUG
|
||||
if (!HasConsole)
|
||||
{
|
||||
AllocConsole();
|
||||
InvalidateOutAndError();
|
||||
}
|
||||
//#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
|
||||
/// </summary>
|
||||
public static void Hide()
|
||||
{
|
||||
//#if DEBUG
|
||||
if (HasConsole)
|
||||
{
|
||||
SetOutAndErrorNull();
|
||||
FreeConsole();
|
||||
}
|
||||
//#endif
|
||||
}
|
||||
|
||||
public static void Toggle()
|
||||
{
|
||||
if (HasConsole)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
Show();
|
||||
}
|
||||
}
|
||||
|
||||
static void InvalidateOutAndError()
|
||||
{
|
||||
Type type = typeof(System.Console);
|
||||
|
||||
System.Reflection.FieldInfo _out = type.GetField("_out",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
System.Reflection.FieldInfo _error = type.GetField("_error",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
Debug.Assert(_out != null);
|
||||
Debug.Assert(_error != null);
|
||||
|
||||
Debug.Assert(_InitializeStdOutError != null);
|
||||
|
||||
_out.SetValue(null, null);
|
||||
_error.SetValue(null, null);
|
||||
|
||||
_InitializeStdOutError.Invoke(null, new object[] { true });
|
||||
}
|
||||
|
||||
static void SetOutAndErrorNull()
|
||||
{
|
||||
Console.SetOut(TextWriter.Null);
|
||||
Console.SetError(TextWriter.Null);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,596 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace VDash.Utilities
|
||||
{
|
||||
|
||||
public class User32
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rect
|
||||
{
|
||||
public int left;
|
||||
public int top;
|
||||
public int right;
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CURSORINFO
|
||||
{
|
||||
public Int32 cbSize;
|
||||
public Int32 flags;
|
||||
public IntPtr hCursor;
|
||||
public Point ptScreenPos;
|
||||
}
|
||||
public const Int32 CURSOR_SHOWING = 0x00000001;
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool GetClientRect(IntPtr hWnd, ref Rect lpRect);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool SetCursorPos(int x, int y);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ClientToScreen(IntPtr hwnd, ref System.Drawing.Point lpPoint);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ScreenToClient(IntPtr hWnd, ref System.Drawing.Point lpPoint);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool GetCursorInfo(out CURSORINFO pci);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool DrawIcon(IntPtr hDC, int X, int Y, IntPtr hIcon);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern void mouse_event(MouseEventFlags dwFlags, int dx, int dy, uint dwData, UIntPtr dwExtraInfo);
|
||||
public enum MouseEventFlags
|
||||
{
|
||||
MOUSEEVENTF_ABSOLUTE = 0x8000,
|
||||
MOUSEEVENTF_LEFTDOWN = 0x0002,
|
||||
MOUSEEVENTF_LEFTUP = 0x0004,
|
||||
MOUSEEVENTF_MIDDLEDOWN = 0x0020,
|
||||
MOUSEEVENTF_MIDDLEUP = 0x0040,
|
||||
MOUSEEVENTF_MOVE = 0x0001,
|
||||
MOUSEEVENTF_RIGHTDOWN = 0x0008,
|
||||
MOUSEEVENTF_RIGHTUP = 0x0010,
|
||||
MOUSEEVENTF_XDOWN = 0x0080,
|
||||
MOUSEEVENTF_XUP = 0x0100,
|
||||
MOUSEEVENTF_WHEEL = 0x0800,
|
||||
MOUSEEVENTF_HWHEEL = 0x01000
|
||||
}
|
||||
|
||||
public const int GCL_HICONSM = -34;
|
||||
public const int GCL_HICON = -14;
|
||||
|
||||
public const int ICON_SMALL = 0;
|
||||
public const int ICON_BIG = 1;
|
||||
public const int ICON_SMALL2 = 2;
|
||||
|
||||
public const int WM_GETICON = 0x7F;
|
||||
|
||||
public static IntPtr GetClassLongPtr(IntPtr hWnd, int nIndex)
|
||||
{
|
||||
if (IntPtr.Size > 4)
|
||||
return GetClassLongPtr64(hWnd, nIndex);
|
||||
else
|
||||
return new IntPtr(GetClassLongPtr32(hWnd, nIndex));
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", EntryPoint = "GetClassLong")]
|
||||
public static extern uint GetClassLongPtr32(IntPtr hWnd, int nIndex);
|
||||
|
||||
[DllImport("user32.dll", EntryPoint = "GetClassLongPtr")]
|
||||
public static extern IntPtr GetClassLongPtr64(IntPtr hWnd, int nIndex);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
|
||||
static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
|
||||
|
||||
public static Icon GetAppIcon(IntPtr hwnd)
|
||||
{
|
||||
IntPtr iconHandle = SendMessage(hwnd, WM_GETICON, ICON_SMALL2, 0);
|
||||
if (iconHandle == IntPtr.Zero)
|
||||
iconHandle = SendMessage(hwnd, WM_GETICON, ICON_SMALL, 0);
|
||||
if (iconHandle == IntPtr.Zero)
|
||||
iconHandle = SendMessage(hwnd, WM_GETICON, ICON_BIG, 0);
|
||||
if (iconHandle == IntPtr.Zero)
|
||||
iconHandle = GetClassLongPtr(hwnd, GCL_HICON);
|
||||
if (iconHandle == IntPtr.Zero)
|
||||
iconHandle = GetClassLongPtr(hwnd, GCL_HICONSM);
|
||||
|
||||
if (iconHandle == IntPtr.Zero)
|
||||
return null;
|
||||
|
||||
Icon icn = Icon.FromHandle(iconHandle);
|
||||
|
||||
return icn;
|
||||
}
|
||||
|
||||
[Flags()]
|
||||
public enum SetWindowPosFlags : uint
|
||||
{
|
||||
/// <summary>If the calling thread and the thread that owns the window are attached to different input queues,
|
||||
/// the system posts the request to the thread that owns the window. This prevents the calling thread from
|
||||
/// blocking its execution while other threads process the request.</summary>
|
||||
/// <remarks>SWP_ASYNCWINDOWPOS</remarks>
|
||||
AsynchronousWindowPosition = 0x4000,
|
||||
/// <summary>Prevents generation of the WM_SYNCPAINT message.</summary>
|
||||
/// <remarks>SWP_DEFERERASE</remarks>
|
||||
DeferErase = 0x2000,
|
||||
/// <summary>Draws a frame (defined in the window's class description) around the window.</summary>
|
||||
/// <remarks>SWP_DRAWFRAME</remarks>
|
||||
DrawFrame = 0x0020,
|
||||
/// <summary>Applies new frame styles set using the SetWindowLong function. Sends a WM_NCCALCSIZE message to
|
||||
/// the window, even if the window's size is not being changed. If this flag is not specified, WM_NCCALCSIZE
|
||||
/// is sent only when the window's size is being changed.</summary>
|
||||
/// <remarks>SWP_FRAMECHANGED</remarks>
|
||||
FrameChanged = 0x0020,
|
||||
/// <summary>Hides the window.</summary>
|
||||
/// <remarks>SWP_HIDEWINDOW</remarks>
|
||||
HideWindow = 0x0080,
|
||||
/// <summary>Does not activate the window. If this flag is not set, the window is activated and moved to the
|
||||
/// top of either the topmost or non-topmost group (depending on the setting of the hWndInsertAfter
|
||||
/// parameter).</summary>
|
||||
/// <remarks>SWP_NOACTIVATE</remarks>
|
||||
DoNotActivate = 0x0010,
|
||||
/// <summary>Discards the entire contents of the client area. If this flag is not specified, the valid
|
||||
/// contents of the client area are saved and copied back into the client area after the window is sized or
|
||||
/// repositioned.</summary>
|
||||
/// <remarks>SWP_NOCOPYBITS</remarks>
|
||||
DoNotCopyBits = 0x0100,
|
||||
/// <summary>Retains the current position (ignores X and Y parameters).</summary>
|
||||
/// <remarks>SWP_NOMOVE</remarks>
|
||||
IgnoreMove = 0x0002,
|
||||
/// <summary>Does not change the owner window's position in the Z order.</summary>
|
||||
/// <remarks>SWP_NOOWNERZORDER</remarks>
|
||||
DoNotChangeOwnerZOrder = 0x0200,
|
||||
/// <summary>Does not redraw changes. If this flag is set, no repainting of any kind occurs. This applies to
|
||||
/// the client area, the nonclient area (including the title bar and scroll bars), and any part of the parent
|
||||
/// window uncovered as a result of the window being moved. When this flag is set, the application must
|
||||
/// explicitly invalidate or redraw any parts of the window and parent window that need redrawing.</summary>
|
||||
/// <remarks>SWP_NOREDRAW</remarks>
|
||||
DoNotRedraw = 0x0008,
|
||||
/// <summary>Same as the SWP_NOOWNERZORDER flag.</summary>
|
||||
/// <remarks>SWP_NOREPOSITION</remarks>
|
||||
DoNotReposition = 0x0200,
|
||||
/// <summary>Prevents the window from receiving the WM_WINDOWPOSCHANGING message.</summary>
|
||||
/// <remarks>SWP_NOSENDCHANGING</remarks>
|
||||
DoNotSendChangingEvent = 0x0400,
|
||||
/// <summary>Retains the current size (ignores the cx and cy parameters).</summary>
|
||||
/// <remarks>SWP_NOSIZE</remarks>
|
||||
IgnoreResize = 0x0001,
|
||||
/// <summary>Retains the current Z order (ignores the hWndInsertAfter parameter).</summary>
|
||||
/// <remarks>SWP_NOZORDER</remarks>
|
||||
IgnoreZOrder = 0x0004,
|
||||
/// <summary>Displays the window.</summary>
|
||||
/// <remarks>SWP_SHOWWINDOW</remarks>
|
||||
ShowWindow = 0x0040,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the size, position, and Z order of a child, pop-up, or top-level window. These windows are ordered
|
||||
/// according to their appearance on the screen. The topmost window receives the highest rank and is the first window
|
||||
/// in the Z order.
|
||||
/// <para>See https://msdn.microsoft.com/en-us/library/windows/desktop/ms633545%28v=vs.85%29.aspx for more information.</para>
|
||||
/// </summary>
|
||||
/// <param name="hWnd">C++ ( hWnd [in]. Type: HWND )<br />A handle to the window.</param>
|
||||
/// <param name="hWndInsertAfter">
|
||||
/// C++ ( hWndInsertAfter [in, optional]. Type: HWND )<br />A handle to the window to precede the positioned window in
|
||||
/// the Z order. This parameter must be a window handle or one of the following values.
|
||||
/// <list type="table">
|
||||
/// <itemheader>
|
||||
/// <term>HWND placement</term><description>Window to precede placement</description>
|
||||
/// </itemheader>
|
||||
/// <item>
|
||||
/// <term>HWND_BOTTOM ((HWND)1)</term>
|
||||
/// <description>
|
||||
/// Places the window at the bottom of the Z order. If the hWnd parameter identifies a topmost
|
||||
/// window, the window loses its topmost status and is placed at the bottom of all other windows.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>HWND_NOTOPMOST ((HWND)-2)</term>
|
||||
/// <description>
|
||||
/// Places the window above all non-topmost windows (that is, behind all topmost windows). This
|
||||
/// flag has no effect if the window is already a non-topmost window.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>HWND_TOP ((HWND)0)</term><description>Places the window at the top of the Z order.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>HWND_TOPMOST ((HWND)-1)</term>
|
||||
/// <description>
|
||||
/// Places the window above all non-topmost windows. The window maintains its topmost position
|
||||
/// even when it is deactivated.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// </list>
|
||||
/// <para>For more information about how this parameter is used, see the following Remarks section.</para>
|
||||
/// </param>
|
||||
/// <param name="X">C++ ( X [in]. Type: int )<br />The new position of the left side of the window, in client coordinates.</param>
|
||||
/// <param name="Y">C++ ( Y [in]. Type: int )<br />The new position of the top of the window, in client coordinates.</param>
|
||||
/// <param name="cx">C++ ( cx [in]. Type: int )<br />The new width of the window, in pixels.</param>
|
||||
/// <param name="cy">C++ ( cy [in]. Type: int )<br />The new height of the window, in pixels.</param>
|
||||
/// <param name="uFlags">
|
||||
/// C++ ( uFlags [in]. Type: UINT )<br />The window sizing and positioning flags. This parameter can be a combination
|
||||
/// of the following values.
|
||||
/// <list type="table">
|
||||
/// <itemheader>
|
||||
/// <term>HWND sizing and positioning flags</term>
|
||||
/// <description>Where to place and size window. Can be a combination of any</description>
|
||||
/// </itemheader>
|
||||
/// <item>
|
||||
/// <term>SWP_ASYNCWINDOWPOS (0x4000)</term>
|
||||
/// <description>
|
||||
/// If the calling thread and the thread that owns the window are attached to different input
|
||||
/// queues, the system posts the request to the thread that owns the window. This prevents the calling
|
||||
/// thread from blocking its execution while other threads process the request.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_DEFERERASE (0x2000)</term>
|
||||
/// <description>Prevents generation of the WM_SYNCPAINT message. </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_DRAWFRAME (0x0020)</term>
|
||||
/// <description>Draws a frame (defined in the window's class description) around the window.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_FRAMECHANGED (0x0020)</term>
|
||||
/// <description>
|
||||
/// Applies new frame styles set using the SetWindowLong function. Sends a WM_NCCALCSIZE message
|
||||
/// to the window, even if the window's size is not being changed. If this flag is not specified,
|
||||
/// WM_NCCALCSIZE is sent only when the window's size is being changed
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_HIDEWINDOW (0x0080)</term><description>Hides the window.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOACTIVATE (0x0010)</term>
|
||||
/// <description>
|
||||
/// Does not activate the window. If this flag is not set, the window is activated and moved to
|
||||
/// the top of either the topmost or non-topmost group (depending on the setting of the hWndInsertAfter
|
||||
/// parameter).
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOCOPYBITS (0x0100)</term>
|
||||
/// <description>
|
||||
/// Discards the entire contents of the client area. If this flag is not specified, the valid
|
||||
/// contents of the client area are saved and copied back into the client area after the window is sized or
|
||||
/// repositioned.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOMOVE (0x0002)</term>
|
||||
/// <description>Retains the current position (ignores X and Y parameters).</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOOWNERZORDER (0x0200)</term>
|
||||
/// <description>Does not change the owner window's position in the Z order.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOREDRAW (0x0008)</term>
|
||||
/// <description>
|
||||
/// Does not redraw changes. If this flag is set, no repainting of any kind occurs. This applies
|
||||
/// to the client area, the nonclient area (including the title bar and scroll bars), and any part of the
|
||||
/// parent window uncovered as a result of the window being moved. When this flag is set, the application
|
||||
/// must explicitly invalidate or redraw any parts of the window and parent window that need redrawing.
|
||||
/// </description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOREPOSITION (0x0200)</term><description>Same as the SWP_NOOWNERZORDER flag.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOSENDCHANGING (0x0400)</term>
|
||||
/// <description>Prevents the window from receiving the WM_WINDOWPOSCHANGING message.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOSIZE (0x0001)</term>
|
||||
/// <description>Retains the current size (ignores the cx and cy parameters).</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_NOZORDER (0x0004)</term>
|
||||
/// <description>Retains the current Z order (ignores the hWndInsertAfter parameter).</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>SWP_SHOWWINDOW (0x0040)</term><description>Displays the window.</description>
|
||||
/// </item>
|
||||
/// </list>
|
||||
/// </param>
|
||||
/// <returns><c>true</c> or nonzero if the function succeeds, <c>false</c> or zero otherwise or if function fails.</returns>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// As part of the Vista re-architecture, all services were moved off the interactive desktop into Session 0.
|
||||
/// hwnd and window manager operations are only effective inside a session and cross-session attempts to manipulate
|
||||
/// the hwnd will fail. For more information, see The Windows Vista Developer Story: Application Compatibility
|
||||
/// Cookbook.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If you have changed certain window data using SetWindowLong, you must call SetWindowPos for the changes to
|
||||
/// take effect. Use the following combination for uFlags: SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
|
||||
/// SWP_FRAMECHANGED.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A window can be made a topmost window either by setting the hWndInsertAfter parameter to HWND_TOPMOST and
|
||||
/// ensuring that the SWP_NOZORDER flag is not set, or by setting a window's position in the Z order so that it is
|
||||
/// above any existing topmost windows. When a non-topmost window is made topmost, its owned windows are also made
|
||||
/// topmost. Its owners, however, are not changed.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If neither the SWP_NOACTIVATE nor SWP_NOZORDER flag is specified (that is, when the application requests that
|
||||
/// a window be simultaneously activated and its position in the Z order changed), the value specified in
|
||||
/// hWndInsertAfter is used only in the following circumstances.
|
||||
/// </para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Neither the HWND_TOPMOST nor HWND_NOTOPMOST flag is specified in hWndInsertAfter. </item>
|
||||
/// <item>The window identified by hWnd is not the active window. </item>
|
||||
/// </list>
|
||||
/// <para>
|
||||
/// An application cannot activate an inactive window without also bringing it to the top of the Z order.
|
||||
/// Applications can change an activated window's position in the Z order without restrictions, or it can activate
|
||||
/// a window and then move it to the top of the topmost or non-topmost windows.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If a topmost window is repositioned to the bottom (HWND_BOTTOM) of the Z order or after any non-topmost
|
||||
/// window, it is no longer topmost. When a topmost window is made non-topmost, its owners and its owned windows
|
||||
/// are also made non-topmost windows.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A non-topmost window can own a topmost window, but the reverse cannot occur. Any window (for example, a
|
||||
/// dialog box) owned by a topmost window is itself made a topmost window, to ensure that all owned windows stay
|
||||
/// above their owner.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If an application is not in the foreground, and should be in the foreground, it must call the
|
||||
/// SetForegroundWindow function.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// To use SetWindowPos to bring a window to the top, the process that owns the window must have
|
||||
/// SetForegroundWindow permission.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);
|
||||
|
||||
/// <summary>
|
||||
/// Brings the thread that created the specified window into the foreground and activates the window. Keyboard input is
|
||||
/// directed to the window, and various visual cues are changed for the user. The system assigns a slightly higher
|
||||
/// priority to the thread that created the foreground window than it does to other threads.
|
||||
/// <para>See for https://msdn.microsoft.com/en-us/library/windows/desktop/ms633539%28v=vs.85%29.aspx more information.</para>
|
||||
/// </summary>
|
||||
/// <param name="hWnd">
|
||||
/// C++ ( hWnd [in]. Type: HWND )<br />A handle to the window that should be activated and brought to the foreground.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// <c>true</c> or nonzero if the window was brought to the foreground, <c>false</c> or zero If the window was not
|
||||
/// brought to the foreground.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// The system restricts which processes can set the foreground window. A process can set the foreground window only if
|
||||
/// one of the following conditions is true:
|
||||
/// <list type="bullet">
|
||||
/// <listheader>
|
||||
/// <term>Conditions</term><description></description>
|
||||
/// </listheader>
|
||||
/// <item>The process is the foreground process.</item>
|
||||
/// <item>The process was started by the foreground process.</item>
|
||||
/// <item>The process received the last input event.</item>
|
||||
/// <item>There is no foreground process.</item>
|
||||
/// <item>The process is being debugged.</item>
|
||||
/// <item>The foreground process is not a Modern Application or the Start Screen.</item>
|
||||
/// <item>The foreground is not locked (see LockSetForegroundWindow).</item>
|
||||
/// <item>The foreground lock time-out has expired (see SPI_GETFOREGROUNDLOCKTIMEOUT in SystemParametersInfo).</item>
|
||||
/// <item>No menus are active.</item>
|
||||
/// </list>
|
||||
/// <para>
|
||||
/// An application cannot force a window to the foreground while the user is working with another window.
|
||||
/// Instead, Windows flashes the taskbar button of the window to notify the user.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A process that can set the foreground window can enable another process to set the foreground window by
|
||||
/// calling the AllowSetForegroundWindow function. The process specified by dwProcessId loses the ability to set
|
||||
/// the foreground window the next time the user generates input, unless the input is directed at that process, or
|
||||
/// the next time a process calls AllowSetForegroundWindow, unless that process is specified.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The foreground process can disable calls to SetForegroundWindow by calling the LockSetForegroundWindow
|
||||
/// function.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
// For Windows Mobile, replace user32.dll with coredll.dll
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the show state and the restored, minimized, and maximized positions of the specified window.
|
||||
/// </summary>
|
||||
/// <param name="hWnd">
|
||||
/// A handle to the window.
|
||||
/// </param>
|
||||
/// <param name="lpwndpl">
|
||||
/// A pointer to the WINDOWPLACEMENT structure that receives the show state and position information.
|
||||
/// <para>
|
||||
/// Before calling GetWindowPlacement, set the length member to sizeof(WINDOWPLACEMENT). GetWindowPlacement fails if lpwndpl-> length is not set correctly.
|
||||
/// </para>
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// If the function succeeds, the return value is nonzero.
|
||||
/// <para>
|
||||
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
|
||||
/// </para>
|
||||
/// </returns>
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the show state and the restored, minimized, and maximized positions of the specified window.
|
||||
/// </summary>
|
||||
/// <param name="hWnd">
|
||||
/// A handle to the window.
|
||||
/// </param>
|
||||
/// <param name="lpwndpl">
|
||||
/// A pointer to a WINDOWPLACEMENT structure that specifies the new show state and window positions.
|
||||
/// <para>
|
||||
/// Before calling SetWindowPlacement, set the length member of the WINDOWPLACEMENT structure to sizeof(WINDOWPLACEMENT). SetWindowPlacement fails if the length member is not set correctly.
|
||||
/// </para>
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// If the function succeeds, the return value is nonzero.
|
||||
/// <para>
|
||||
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
|
||||
/// </para>
|
||||
/// </returns>
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);
|
||||
|
||||
/// <summary>
|
||||
/// Contains information about the placement of a window on the screen.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct WINDOWPLACEMENT
|
||||
{
|
||||
/// <summary>
|
||||
/// The length of the structure, in bytes. Before calling the GetWindowPlacement or SetWindowPlacement functions, set this member to sizeof(WINDOWPLACEMENT).
|
||||
/// <para>
|
||||
/// GetWindowPlacement and SetWindowPlacement fail if this member is not set correctly.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public int Length;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies flags that control the position of the minimized window and the method by which the window is restored.
|
||||
/// </summary>
|
||||
public int Flags;
|
||||
|
||||
/// <summary>
|
||||
/// The current show state of the window.
|
||||
/// </summary>
|
||||
public ShowWindowCommands ShowCmd;
|
||||
|
||||
/// <summary>
|
||||
/// The coordinates of the window's upper-left corner when the window is minimized.
|
||||
/// </summary>
|
||||
public Point MinPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The coordinates of the window's upper-left corner when the window is maximized.
|
||||
/// </summary>
|
||||
public Point MaxPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The window's coordinates when the window is in the restored position.
|
||||
/// </summary>
|
||||
public Rect NormalPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default (empty) value.
|
||||
/// </summary>
|
||||
public static WINDOWPLACEMENT Default
|
||||
{
|
||||
get
|
||||
{
|
||||
WINDOWPLACEMENT result = new WINDOWPLACEMENT();
|
||||
result.Length = Marshal.SizeOf(result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ShowWindowCommands
|
||||
{
|
||||
/// <summary>
|
||||
/// Hides the window and activates another window.
|
||||
/// </summary>
|
||||
Hide = 0,
|
||||
/// <summary>
|
||||
/// Activates and displays a window. If the window is minimized or
|
||||
/// maximized, the system restores it to its original size and position.
|
||||
/// An application should specify this flag when displaying the window
|
||||
/// for the first time.
|
||||
/// </summary>
|
||||
Normal = 1,
|
||||
/// <summary>
|
||||
/// Activates the window and displays it as a minimized window.
|
||||
/// </summary>
|
||||
ShowMinimized = 2,
|
||||
/// <summary>
|
||||
/// Maximizes the specified window.
|
||||
/// </summary>
|
||||
Maximize = 3, // is this the right value?
|
||||
/// <summary>
|
||||
/// Activates the window and displays it as a maximized window.
|
||||
/// </summary>
|
||||
ShowMaximized = 3,
|
||||
/// <summary>
|
||||
/// Displays a window in its most recent size and position. This value
|
||||
/// is similar to <see cref="Win32.ShowWindowCommand.Normal"/>, except
|
||||
/// the window is not activated.
|
||||
/// </summary>
|
||||
ShowNoActivate = 4,
|
||||
/// <summary>
|
||||
/// Activates the window and displays it in its current size and position.
|
||||
/// </summary>
|
||||
Show = 5,
|
||||
/// <summary>
|
||||
/// Minimizes the specified window and activates the next top-level
|
||||
/// window in the Z order.
|
||||
/// </summary>
|
||||
Minimize = 6,
|
||||
/// <summary>
|
||||
/// Displays the window as a minimized window. This value is similar to
|
||||
/// <see cref="Win32.ShowWindowCommand.ShowMinimized"/>, except the
|
||||
/// window is not activated.
|
||||
/// </summary>
|
||||
ShowMinNoActive = 7,
|
||||
/// <summary>
|
||||
/// Displays the window in its current size and position. This value is
|
||||
/// similar to <see cref="Win32.ShowWindowCommand.Show"/>, except the
|
||||
/// window is not activated.
|
||||
/// </summary>
|
||||
ShowNA = 8,
|
||||
/// <summary>
|
||||
/// Activates and displays the window. If the window is minimized or
|
||||
/// maximized, the system restores it to its original size and position.
|
||||
/// An application should specify this flag when restoring a minimized window.
|
||||
/// </summary>
|
||||
Restore = 9,
|
||||
/// <summary>
|
||||
/// Sets the show state based on the SW_* value specified in the
|
||||
/// STARTUPINFO structure passed to the CreateProcess function by the
|
||||
/// program that started the application.
|
||||
/// </summary>
|
||||
ShowDefault = 10,
|
||||
/// <summary>
|
||||
/// <b>Windows 2000/XP:</b> Minimizes a window, even if the thread
|
||||
/// that owns the window is not responding. This flag should only be
|
||||
/// used when minimizing windows from a different thread.
|
||||
/// </summary>
|
||||
ForceMinimize = 11
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ShowWindow(IntPtr hWnd, ShowWindowCommands nCmdShow);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool IsWindow(IntPtr hWnd);
|
||||
}
|
||||
}
|
||||
|
|
@ -66,6 +66,7 @@
|
|||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
|
|
@ -84,7 +85,13 @@
|
|||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="Overlay\Actions\BringWindowToFrontAction.cs" />
|
||||
<Compile Include="Overlay\Actions\IOverlayAction.cs" />
|
||||
<Compile Include="Overlay\Actions\MaximizeWindowAction.cs" />
|
||||
<Compile Include="Overlay\Actions\ResizeWindowAction.cs" />
|
||||
<Compile Include="Overlay\Actions\RestoreWindowAction.cs" />
|
||||
<Compile Include="Overlay\IOverlay.cs" />
|
||||
<Compile Include="Utilities\User32.cs" />
|
||||
<Compile Include="WindowSelectors\FromProcessName.cs" />
|
||||
<Compile Include="WindowSelectors\FromWindowName.cs" />
|
||||
<Compile Include="WindowSelectors\IWindowSelector.cs" />
|
||||
|
|
@ -96,7 +103,7 @@
|
|||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Debug\ConsoleManager.cs" />
|
||||
<Compile Include="Utilities\ConsoleManager.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using VDash.Utilities;
|
||||
|
||||
namespace VDash.WindowSelectors
|
||||
{
|
||||
|
|
@ -17,9 +18,15 @@ namespace VDash.WindowSelectors
|
|||
m_ProcName = procName;
|
||||
}
|
||||
|
||||
Process[] processes = null;
|
||||
public Process[] GetProcesses()
|
||||
{
|
||||
return Process.GetProcessesByName(m_ProcName);
|
||||
if(processes == null)
|
||||
{
|
||||
processes = Process.GetProcessesByName(m_ProcName);
|
||||
}
|
||||
|
||||
return processes;
|
||||
}
|
||||
|
||||
public Process GetProcess()
|
||||
|
|
@ -46,5 +53,10 @@ namespace VDash.WindowSelectors
|
|||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool WindowExists()
|
||||
{
|
||||
return User32.IsWindow(GetWindowHandle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,6 +80,19 @@ namespace VDash.WindowSelectors
|
|||
return Window;
|
||||
}
|
||||
|
||||
public bool WindowExists()
|
||||
{
|
||||
try
|
||||
{
|
||||
var window = Window;
|
||||
}
|
||||
catch (WindowNotFoundException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public enum TitleSearchType
|
||||
{
|
||||
Contains = 0,
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ namespace VDash.WindowSelectors
|
|||
{
|
||||
IntPtr GetWindowHandle();
|
||||
WindowInfo GetWindowInfo();
|
||||
bool WindowExists();
|
||||
}
|
||||
|
||||
public class WindowNotFoundException : Exception
|
||||
|
|
@ -53,6 +54,10 @@ namespace VDash.WindowSelectors
|
|||
return Title;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all windows in the current desktop session.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static WindowInfo[] GetWindowList()
|
||||
{
|
||||
List<WindowInfo> windows = new List<WindowInfo>();
|
||||
|
|
|
|||
Loading…
Reference in New Issue