using SharpDX; using SharpDX.Direct3D11; using SharpDX.DXGI; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Valve.VR; namespace VDash.Overlay { public class WindowOverlay : DashOverlay,IDisposable { public CVRSystem VRSystem { get; private set; } private Task m_EventPumpTask = null; bool m_Created = false; bool m_Running = true; public WindowOverlay(string key, string name) : base(key, name) { } public void Create() { ConsoleManager.Show(); ulong thumbHandle = OpenVR.k_ulOverlayHandleInvalid; //Actually create the overlay var overlay = OpenVR.Overlay; EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_Handle, ref thumbHandle); if (err != EVROverlayError.None) { throw new Exception($"Error creating overlay: {err}"); } overlay.SetOverlayWidthInMeters(m_Handle, 2.5f); overlay.SetOverlayInputMethod(m_Handle, VROverlayInputMethod.Mouse); m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); }); m_Created = true; } private void EventPump() { #region Rendering setup var overlay = OpenVR.Overlay; //Skip rendering if overlay isn't visible if ((m_Handle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_Handle))) { //return; } //Taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot var factory = new Factory1(); //Get first adapter var adapter = factory.GetAdapter1(0); //Get device from adapter var device = new SharpDX.Direct3D11.Device(adapter); #endregion int frames = 0; DateTime lastFps = DateTime.MinValue; while (m_Running) { #region VR Events VREvent_t vrEvent = new VREvent_t(); while (OpenVR.Overlay.PollNextOverlayEvent(m_Handle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent))) { switch ((EVREventType)vrEvent.eventType) { case EVREventType.VREvent_MouseMove: { var x = vrEvent.data.mouse.x; var y = vrEvent.data.mouse.y; break; } case EVREventType.VREvent_MouseButtonDown: { var clickType = (EVRMouseButton)vrEvent.data.mouse.button; break; } case EVREventType.VREvent_MouseButtonUp: { var clickType = (EVRMouseButton)vrEvent.data.mouse.button; break; } case EVREventType.VREvent_OverlayShown: { Console.WriteLine("Overlay Shown!"); break; } } } #endregion #region Acutally Render var proc = Process.GetProcessesByName("discord")[1]; var rect = new User32.Rect(); User32.GetWindowRect(proc.MainWindowHandle, ref rect); int width = rect.right - rect.left; int height = rect.bottom - rect.top; using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb)) { using (Graphics graphics = Graphics.FromImage(bmp)) { graphics.CopyFromScreen(rect.left, rect.top, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy); var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); // Create Staging texture CPU-accessible var textureDesc = new Texture2DDescription { CpuAccessFlags = CpuAccessFlags.Read, BindFlags = BindFlags.None, Format = Format.B8G8R8A8_UNorm, Width = width, Height = height, OptionFlags = ResourceOptionFlags.None, MipLevels = 1, ArraySize = 1, SampleDescription = { Count = 1, Quality = 0 }, Usage = ResourceUsage.Staging }; using (var screenTexture = new Texture2D(device, textureDesc, new SharpDX.DataRectangle(data.Scan0, data.Stride))) //using (var screenTexture = new Texture2D(device, textureDesc)) { var texture = new Texture_t(); texture.handle = screenTexture.NativePointer; texture.eType = ETextureType.DirectX; texture.eColorSpace = EColorSpace.Auto; EVROverlayError result = overlay.SetOverlayTexture(m_Handle, ref texture); if (result != EVROverlayError.None) { Console.WriteLine($"Error rendering: {result}"); } frames++; bmp.UnlockBits(data); } //Dispose not freeing screenTexture: https://gamedev.stackexchange.com/questions/93311/freeing-texture-memory-in-sharpdx-what-am-i-missing device.ImmediateContext.ClearState(); device.ImmediateContext.Flush(); } } #endregion Thread.Sleep(10); if (DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000) { Console.WriteLine($"{frames} fps."); frames = 0; lastFps = DateTime.Now; } } } private class User32 { [StructLayout(LayoutKind.Sequential)] public struct Rect { public int left; public int top; public int right; public int bottom; } [DllImport("user32.dll")] public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect); } public void Dispose() { //FIXME: Actually implement this... } } }