using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using VDash.Overlay.Config; using static VDash.Utilities.User32; namespace VDash.UI { /// /// Interaction logic for MonitorOverlayEditor.xaml /// public partial class MonitorOverlayEditor : UserControl,IOverlayEditor { public IOverlayConfig Config { get { return OverlayConfig; } } public MonitorOverlayConfig OverlayConfig { get; set; } public MonitorOverlayEditor(ref MonitorOverlayConfig config) { InitializeComponent(); OverlayConfig = config; DataContext = OverlayConfig; var displays = GetDisplays(); cbMontitor.ItemsSource = displays; cbMontitor.SelectedItem = displays.SingleOrDefault(x => x.MonitorInfo.DeviceName == OverlayConfig.MonitorName); } private void cbMontitor_SelectionChanged(object sender, SelectionChangedEventArgs e) { OverlayConfig.MonitorName = ((DisplayInfo)cbMontitor.SelectedItem).MonitorInfo.DeviceName; } public string[] ValidateInput() { List issues = new List(); if(cbMontitor.SelectedItem == null) { issues.Add("Please select a monitor."); } return issues.ToArray(); } } }