using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Valve.VR; namespace VDash { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); //Connect to VR runtime... EVRInitError initError = EVRInitError.None; var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay); if (initError != EVRInitError.None) { throw new Exception($"Error connecting to VR: {initError.ToString()}"); } var discordSelector = new WindowSelectors.FromWindowTitle("Discord", WindowSelectors.FromWindowTitle.TitleSearchType.Contains); Overlay.WindowOverlay discordOverlay = new Overlay.WindowOverlay("discord", "Discord", discordSelector, true); discordOverlay.Create(); Overlay.WindowOverlay obsOverlay = new Overlay.WindowOverlay("obs", "OBS", new WindowSelectors.FromProcessName("obs64"), false); obsOverlay.Create(); } } }