VRDash/VDash/MainWindow.xaml.cs

51 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Valve.VR;
namespace VDash
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
//Connect to VR runtime...
EVRInitError initError = EVRInitError.None;
var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
if (initError != EVRInitError.None)
{
throw new Exception($"Error connecting to VR: {initError.ToString()}");
}
Overlay.WindowOverlay overlay = new Overlay.WindowOverlay("TestKey", "Window Dash");
overlay.Create();
//var screenStateLogger = new ScreenStateLogger();
//screenStateLogger.ScreenRefreshed += (sender, data) =>
//{
// Console.WriteLine("Got screen data!");
//};
//screenStateLogger.Start();
}
}
}