51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Valve.VR;
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namespace VDash
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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//Connect to VR runtime...
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EVRInitError initError = EVRInitError.None;
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var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
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if (initError != EVRInitError.None)
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{
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throw new Exception($"Error connecting to VR: {initError.ToString()}");
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}
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Overlay.WindowOverlay overlay = new Overlay.WindowOverlay("TestKey", "Window Dash");
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overlay.Create();
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//var screenStateLogger = new ScreenStateLogger();
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//screenStateLogger.ScreenRefreshed += (sender, data) =>
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//{
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// Console.WriteLine("Got screen data!");
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//};
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//screenStateLogger.Start();
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}
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}
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}
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