VRDash/VDash/Overlay/MonitorOverlay.cs

564 lines
23 KiB
C#

using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Valve.VR;
using VDash.Overlay.Actions;
using VDash.Utilities;
using VDash.WindowSelectors;
using System.Linq;
using static VDash.Utilities.User32;
using VDash.Overlay.Config;
namespace VDash.Overlay
{
public class MonitorOverlay : IOverlay
{
public event EventHandler OverlayShown;
public event EventHandler OverlayHidden;
public int CurrentFPS { get; private set; }
private Task m_EventPumpTask = null;
/// <summary>
/// Tracks whether or not this overlay is actually created.
/// </summary>
bool m_Created = false;
bool m_Running = true;
public DisplayInfo DisplayInfo { get
{
return User32.GetDisplays().Single(x => x.MonitorInfo.DeviceName == Config.MonitorName);
}
}
internal ulong m_OverlayHandle;
public ulong OverlayHandle { get { return m_OverlayHandle; } }
internal ulong m_ThumbnailIcon;
public ulong ThumbnailIcon { get { return m_ThumbnailIcon; } }
public List<IOverlayAction> OverlayShownActions { get; private set; } = new List<IOverlayAction>();
public List<IOverlayAction> OverlayHiddenActions { get; private set; } = new List<IOverlayAction>();
public IOverlayConfig OverlayConfig { get { return Config; } }
public MonitorOverlayConfig Config { get; set; }
char[] specialKeys = { '+', '^', '%', '~', '(', ')', '{', '}', '[', ']' };
public MonitorOverlay(MonitorOverlayConfig config)
{
Config = config;
}
public void Create()
{
createInternal();
}
private void createInternal()
{
if (m_Created) { throw new Exception("This overlay has already been created."); }
//Actually create the overlay
var overlay = OpenVR.Overlay;
EVROverlayError err = overlay.CreateDashboardOverlay(Config.Key, Config.Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
if (err != EVROverlayError.None)
{
throw new Exception($"Error creating overlay: {err}");
}
overlay.SetOverlayInputMethod(m_OverlayHandle, VROverlayInputMethod.Mouse);
m_Running = true;
m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); });
m_Created = true;
}
public bool IsCreated() { return m_Created; }
public void Destroy()
{
destroyInternal();
}
private void destroyInternal()
{
if (!m_Created) { throw new Exception("This object is not created."); }
m_Created = false;
//Signal render thread to exit
m_Running = false;
//Wait for render thread to exit
m_EventPumpTask.Wait();
var err = OpenVR.Overlay.DestroyOverlay(m_OverlayHandle);
if( err != EVROverlayError.None)
{
throw new Exception($"Error destroying overlay: {err}");
}
m_OverlayHandle = OpenVR.k_ulOverlayHandleInvalid;
m_ThumbnailIcon = OpenVR.k_ulOverlayHandleInvalid;
}
private void EventPump()
{
var overlay = OpenVR.Overlay;
DateTime lastClick = DateTime.MinValue;
#region Rendering setup
//Partially taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot
//Desktop Duplication didn't work well, hence is why we're sticking with GDI. Still this is faster than using SetTextureRaw.
var factory = new Factory1();
//Get first adapter
var adapter = factory.GetAdapter1(0);
//Get device from adapter
var device = new SharpDX.Direct3D11.Device(adapter);
int lastWidth = 0;
int lastHeight = 0;
// Create Staging texture CPU-accessible
//Actual screen texture.
//var screenTexture = new Texture2D(device, textureDesc);
Texture2D screenTexture = null;
DataStream stream = null;
#endregion
//For FPS counter.
int frames = 0;
DateTime lastFps = DateTime.MinValue;
DateTime lastNameCheck = DateTime.MinValue;
while (m_Running)
{
//TODO: implement thumbnail rendering...
//#region Thumbnail rendering
//using (var icon = User32.GetAppIcon(windowHandle))
//{
// using (var iconBmp = icon.ToBitmap())
// {
// var data = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
// overlay.SetOverlayRaw(m_ThumbnailIcon, data.Scan0, (uint)data.Width, (uint)data.Height, 4);
// iconBmp.UnlockBits(data);
// }
//}
//#endregion
//Skip rendering if overlay isn't visible
#if !DEBUG
if ((m_OverlayHandle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_OverlayHandle)))
{
Thread.Sleep(100);
continue;
}
#endif
#region VR Events
VREvent_t vrEvent = new VREvent_t();
while (OpenVR.Overlay.PollNextOverlayEvent(m_OverlayHandle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
{
switch ((EVREventType)vrEvent.eventType)
{
case EVREventType.VREvent_MouseMove:
{
//Prevent the cursor from moving while we click. Super fkn annoying.
if (DateTime.Now.Subtract(lastClick).TotalMilliseconds < 400)
{
break;
}
//Make sure the window still exists
var vrX = vrEvent.data.mouse.x;
var vrY = vrEvent.data.mouse.y;
var point = new Point() { X = (int)vrX + DisplayInfo.MonitorArea.left, Y = DisplayInfo.ScreenHeight - (int)vrY + DisplayInfo.MonitorArea.top };
bool succ = User32.SetCursorPos(point.X, point.Y);
if (!succ)
{
Console.WriteLine("SetCursorPos failed.");
}
break;
}
case EVREventType.VREvent_MouseButtonDown:
{
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
var winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
switch (clickType)
{
case EVRMouseButton.Left:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
break;
}
case EVRMouseButton.Middle:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_MIDDLEDOWN;
break;
}
case EVRMouseButton.Right:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_RIGHTDOWN;
break;
}
}
User32.mouse_event(winClickType, 0, 0, 0, UIntPtr.Zero);
lastClick = DateTime.Now;
break;
}
case EVREventType.VREvent_MouseButtonUp:
{
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
var winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTUP;
switch (clickType)
{
case EVRMouseButton.Left:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_LEFTUP;
break;
}
case EVRMouseButton.Middle:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_MIDDLEUP;
break;
}
case EVRMouseButton.Right:
{
winClickType = User32.MouseEventFlags.MOUSEEVENTF_RIGHTUP;
break;
}
}
User32.mouse_event(winClickType, 0, 0, 0, UIntPtr.Zero);
lastClick = DateTime.MinValue;
break;
}
case EVREventType.VREvent_OverlayShown:
{
OverlayShown?.Invoke(this, new EventArgs());
foreach (var action in OverlayShownActions)
{
action.PreformAction(this);
}
break;
}
case EVREventType.VREvent_OverlayHidden:
{
OverlayHidden?.Invoke(this, new EventArgs());
foreach (var action in OverlayHiddenActions)
{
action.PreformAction(this);
}
break;
}
case EVREventType.VREvent_KeyboardCharInput:
{
//Console.WriteLine($"Got char input: {vrEvent.data.keyboard.cNewInput}");
var input = vrEvent.data.keyboard.cNewInput;
//We should only be getting one keypress at a time.
switch (input)
{
case "\b":
{
SendKeys.SendWait("{BACKSPACE}");
break;
}
case "\n":
{
SendKeys.SendWait("{ENTER}");
break;
}
default:
{
if (specialKeys.Contains(input[0]))
{
SendKeys.SendWait("{" + input + "}");
}
else
{
SendKeys.SendWait(input);
}
break;
}
}
break;
}
case EVREventType.VREvent_ButtonPress:
{
EVRButtonId button = (EVRButtonId)vrEvent.data.controller.button;
//Console.WriteLine($"Button pressed: {button}");
switch (button)
{
case EVRButtonId.k_EButton_Knuckles_A:
{
overlay.ShowKeyboardForOverlay(m_OverlayHandle, (int)EGamepadTextInputMode.k_EGamepadTextInputModeNormal,
(int)EGamepadTextInputLineMode.k_EGamepadTextInputLineModeSingleLine, "desc", 1024, "", true, 0);
break;
}
}
break;
}
}
}
#endregion
#region Acutally Render
var rect = DisplayInfo.MonitorArea;
Point pnt = new Point { X = 0, Y = 0 };
pnt.X = DisplayInfo.MonitorArea.left;
pnt.Y = DisplayInfo.MonitorArea.top;
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
if (width > 0 && height > 0)
{
using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb))
{
using (Graphics graphics = Graphics.FromImage(bmp))
{
graphics.CopyFromScreen((int)pnt.X, (int)pnt.Y, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
#region Cursor drawing
User32.CURSORINFO pci;
pci.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(typeof(User32.CURSORINFO));
if (User32.GetCursorInfo(out pci))
{
Point cursorPoint = new Point() { X = pci.ptScreenPos.X, Y = pci.ptScreenPos.Y };
cursorPoint.X -= DisplayInfo.MonitorArea.left;
cursorPoint.Y -= DisplayInfo.MonitorArea.top;
if (pci.flags == User32.CURSOR_SHOWING)
{
User32.DrawIcon(graphics.GetHdc(), (int)cursorPoint.X, (int)cursorPoint.Y, pci.hCursor);
graphics.ReleaseHdc();
}
else
{
Console.WriteLine("Error getting coords to draw cursor.");
}
}
else
{
string errorMessage = new Win32Exception(Marshal.GetLastWin32Error()).Message;
Console.WriteLine($"Error getting cursor info: {errorMessage}");
}
#endregion
var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
if (screenTexture == null || (lastWidth != data.Width || lastHeight != data.Height))
{
lastWidth = data.Width;
lastHeight = data.Height;
if (screenTexture != null)
{
screenTexture.Dispose();
//Dispose not freeing screenTexture: https://gamedev.stackexchange.com/questions/93311/freeing-texture-memory-in-sharpdx-what-am-i-missing
device.ImmediateContext.ClearState();
device.ImmediateContext.Flush();
}
var textureDesc = new Texture2DDescription
{
CpuAccessFlags = CpuAccessFlags.Write,
BindFlags = BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
//Format = Format.B8G8R8A8_UNorm_SRgb,
Width = data.Width,
Height = data.Height,
OptionFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Dynamic
};
screenTexture = new Texture2D(device, textureDesc);
stream = new DataStream(4 * width * height, true, true);
overlay.SetOverlayWidthInMeters(m_OverlayHandle, 2.5f);
HmdVector2_t vecWindowSize = new HmdVector2_t() { v0 = data.Width, v1 = data.Height };
OpenVR.Overlay.SetOverlayMouseScale(m_OverlayHandle, ref vecWindowSize);
Console.WriteLine("Updated!");
}
//Render using graphics card, in DirectX context.
//using ()
{
var screenView = new ShaderResourceView(device, screenTexture);
device.ImmediateContext.PixelShader.SetShaderResource(0, screenView);
var dr = new SharpDX.DataRectangle(data.Scan0, data.Stride);
DataBox databox = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.WriteDiscard,
SharpDX.Direct3D11.MapFlags.None, out stream);
if (!databox.IsEmpty)
{
int count = 4 * data.Width * data.Height;
//Stride compensation. Sometimes the BMP and DX texture strides are different. This fixes it.
if (databox.RowPitch == data.Stride)
{
stream.Write(data.Scan0, 0, count);
}
//Truncate the extra BMP bytes.
else if (databox.RowPitch < data.Stride)
{
for (int i = 0; i < data.Height; i++)
{
stream.Write(data.Scan0, (data.Stride * i), databox.RowPitch);
}
}
//Add some junk on empty bytes on the end to make everyone happy.
else if (databox.RowPitch > data.Stride)
{
int difference = databox.RowPitch - data.Stride;
byte[] junk = new byte[difference];
for (int i = 0; i < data.Height; i++)
{
stream.Write(data.Scan0, (data.Stride * i), data.Stride);
stream.Write(junk, 0, difference);
}
}
}
VRTextureBounds_t bounds = new VRTextureBounds_t();
OpenVR.Overlay.GetOverlayTextureBounds(m_OverlayHandle, ref bounds);
var texture = new Texture_t();
texture.handle = screenTexture.NativePointer;
texture.eType = ETextureType.DirectX;
texture.eColorSpace = EColorSpace.Auto;
EVROverlayError result = overlay.SetOverlayTexture(m_OverlayHandle, ref texture);
if (result != EVROverlayError.None)
{
Console.WriteLine($"Error rendering: {result}");
}
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
frames++;
bmp.UnlockBits(data);
}
}
}
}
#endregion
Thread.Sleep(20);
if (DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000)
{
//Console.WriteLine($"{frames} fps.");
CurrentFPS = frames;
frames = 0;
lastFps = DateTime.Now;
}
}
//Clean up after we exit while loop.
screenTexture.Dispose();
device.ImmediateContext.ClearState();
device.ImmediateContext.Flush();
CurrentFPS = 0;
device.Dispose();
adapter.Dispose();
factory.Dispose();
}
public void Dispose()
{
Destroy();
}
public string GetOverlayName()
{
EVROverlayError err = EVROverlayError.None;
StringBuilder sb = new StringBuilder(255);
uint res = OpenVR.Overlay.GetOverlayName(m_OverlayHandle, sb, 255, ref err);
return sb.ToString();
}
public void SetOverlayName(string newName)
{
OpenVR.Overlay.SetOverlayName(m_OverlayHandle, newName);
}
public float GetOverlayWidth()
{
float width = 0f;
OpenVR.Overlay.GetOverlayWidthInMeters(m_OverlayHandle, ref width);
return width;
}
public void SetOverlayWidth(float width)
{
OpenVR.Overlay.SetOverlayWidthInMeters(m_OverlayHandle, width);
}
public override string ToString()
{
return Config.Name;
}
}
}