VRDash/VDash/MainWindow.xaml.cs

83 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Valve.VR;
using VDash.Overlay;
using VDash.Utilities;
namespace VDash
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
// Connect to VR runtime...
EVRInitError initError = EVRInitError.None;
var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
if (initError != EVRInitError.None)
{
throw new Exception($"Error connecting to VR: {initError.ToString()}");
}
//StartOverlayWindow("Discord");
//StartOverlayWindow("Microsoft Visual Studio");
//StartOverlayWindow("Notepad++");
//StartOverlayWindow("Putty");
//StartOverlayWindow("Paint");
//Overlay.WindowOverlay obsoverlay = new Overlay.WindowOverlay("obs", "obs", new WindowSelectors.FromProcessName("obs64"), false);
//obsoverlay.Create();
//obsoverlay.DestroyOnNoWindowFound = true;
//var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
//obsoverlay.OverlayShownActions.Add(bringWindow);
var displays = User32.GetDisplays();
MonitorOverlay mo0 = new MonitorOverlay("left", "Left Monitor", displays[0]);
mo0.Create();
MonitorOverlay mo1 = new MonitorOverlay("center", "Center Monitor", displays[1]);
mo1.Create();
MonitorOverlay mo2= new MonitorOverlay("right", "Right Monitor", displays[2]);
mo2.Create();
}
//This is just for debugging I swear
int count = 0;
IOverlay StartOverlayWindow(string windowFilter)
{
var ws = new WindowSelectors.FromWindowTitle(windowFilter, WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
Overlay.WindowOverlay overlay = new Overlay.WindowOverlay($"ws{count}", "Loading...", ws, true);
overlay.Create();
var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
overlay.OverlayShownActions.Add(bringWindow);
count++;
return overlay;
}
}
}