VRDash/VDash/Overlay/IOverlay.cs

77 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using VDash.Overlay.Actions;
using VDash.Overlay.Config;
using System.Linq;
namespace VDash.Overlay
{
public interface IOverlay : IDisposable
{
event EventHandler OverlayShown;
event EventHandler OverlayHidden;
ulong OverlayHandle { get; }
IOverlayConfig OverlayConfig { get; }
void Create();
void Destroy();
string GetOverlayName();
float GetOverlayWidth();
void SetOverlayWidth(float width);
void SetOverlayName(string newName);
int CurrentFPS { get; }
}
public class OverlayInfo : System.Attribute
{
public OverlayInfo(string description, Type configType, Type editorType)
{
Description = description;
ConfigType = configType;
EditorType = editorType;
}
public string Description { get; private set; }
public Type ConfigType { get; private set; }
public Type EditorType { get; private set; }
public static IEnumerable<Type> GetTypesWithAttribute()
{
var assembly = Assembly.GetExecutingAssembly();
foreach (Type type in assembly.GetTypes())
{
if (type.GetCustomAttributes(typeof(OverlayInfo), true).Length > 0)
{
yield return type;
}
}
}
public class OverlayAttributeInfo
{
public OverlayAttributeInfo(Type type, OverlayInfo info)
{
OverlayType = type;
Info = info;
}
public Type OverlayType { get; private set; }
public OverlayInfo Info { get; private set; }
}
public static OverlayAttributeInfo[] GetOverlayInfos()
{
List<OverlayAttributeInfo> infos = new List<OverlayAttributeInfo>();
var attrs = GetTypesWithAttribute();
foreach(var attr in attrs)
{
OverlayInfo thingInfo = (OverlayInfo)attr.GetCustomAttribute(typeof(OverlayInfo), true);
infos.Add(new OverlayAttributeInfo(attr, thingInfo));
}
return infos.ToArray();
}
}
}