255 lines
9.4 KiB
C#
255 lines
9.4 KiB
C#
using SharpDX;
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using SharpDX.Direct3D11;
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using SharpDX.DXGI;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Valve.VR;
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namespace VDash.Overlay
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{
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public class WindowOverlay : DashOverlay,IDisposable
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{
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public CVRSystem VRSystem { get; private set; }
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private Task m_EventPumpTask = null;
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bool m_Created = false;
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bool m_Running = true;
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public WindowOverlay(string key, string name) : base(key, name)
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{
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}
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public void Create()
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{
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ConsoleManager.Show();
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ulong thumbHandle = OpenVR.k_ulOverlayHandleInvalid;
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//Actually create the overlay
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var overlay = OpenVR.Overlay;
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EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_Handle, ref thumbHandle);
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if (err != EVROverlayError.None)
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{
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throw new Exception($"Error creating overlay: {err}");
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}
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overlay.SetOverlayWidthInMeters(m_Handle, 2.5f);
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overlay.SetOverlayInputMethod(m_Handle, VROverlayInputMethod.Mouse);
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m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); });
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m_Created = true;
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}
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private void EventPump()
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{
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#region Rendering setup
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var overlay = OpenVR.Overlay;
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//Skip rendering if overlay isn't visible
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if ((m_Handle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_Handle)))
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{
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//return;
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}
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//Taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot
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var factory = new Factory1();
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//Get first adapter
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var adapter = factory.GetAdapter1(0);
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//Get device from adapter
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var device = new SharpDX.Direct3D11.Device(adapter);
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//Get front buffer of the adapter
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var output = adapter.GetOutput(0);
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var output1 = output.QueryInterface<Output1>();
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// Width/Height of desktop to capture
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int width = output.Description.DesktopBounds.Right;
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int height = output.Description.DesktopBounds.Bottom;
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// Create Staging texture CPU-accessible
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var textureDesc = new Texture2DDescription
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{
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CpuAccessFlags = CpuAccessFlags.Read,
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BindFlags = BindFlags.None,
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Format = Format.B8G8R8A8_UNorm,
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Width = width,
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Height = height,
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OptionFlags = ResourceOptionFlags.None,
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MipLevels = 1,
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ArraySize = 1,
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SampleDescription = { Count = 1, Quality = 0 },
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Usage = ResourceUsage.Staging
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};
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var screenTexture = new Texture2D(device, textureDesc);
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#endregion
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int frames = 0;
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DateTime lastFps = DateTime.MinValue;
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while (m_Running)
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{
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VREvent_t vrEvent = new VREvent_t();
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while (OpenVR.Overlay.PollNextOverlayEvent(m_Handle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
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{
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switch ((EVREventType)vrEvent.eventType)
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{
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case EVREventType.VREvent_MouseMove:
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{
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var x = vrEvent.data.mouse.x;
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var y = vrEvent.data.mouse.y;
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break;
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}
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case EVREventType.VREvent_MouseButtonDown:
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{
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var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
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break;
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}
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case EVREventType.VREvent_MouseButtonUp:
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{
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var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
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break;
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}
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case EVREventType.VREvent_OverlayShown:
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{
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Console.WriteLine("Overlay Shown!");
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break;
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}
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}
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}
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#region Acutally Render
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using (var duplicatedOutput = output1.DuplicateOutput(device))
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{
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SharpDX.DXGI.Resource screenResource = null;
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try
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{
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OutputDuplicateFrameInformation duplicateFrameInformation;
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// Try to get duplicated frame within given time is ms
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duplicatedOutput.AcquireNextFrame(10000, out duplicateFrameInformation, out screenResource);
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#region junk
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// copy resource into memory that can be accessed by the CPU
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//using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
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//{
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// device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);
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//}
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// Get the desktop capture texture
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var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);
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// Create Drawing.Bitmap
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//using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb))
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//{
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// var boundsRect = new Rectangle(0, 0, width, height);
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// // Copy pixels from screen capture Texture to GDI bitmap
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// var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
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// var sourcePtr = mapSource.DataPointer;
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// var destPtr = mapDest.Scan0;
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if (duplicateFrameInformation.AccumulatedFrames > 0)
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{
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//Console.WriteLine($"Frames: {duplicateFrameInformation.AccumulatedFrames}");
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var texture = new Texture_t();
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texture.handle = screenTexture.NativePointer;
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texture.eType = ETextureType.DirectX;
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texture.eColorSpace = EColorSpace.Auto;
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EVROverlayError result = overlay.SetOverlayTexture(m_Handle, ref texture);
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if (result != EVROverlayError.None)
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{
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Console.WriteLine($"Error rendering: {result}");
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}
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frames++;
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}
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//for (int y = 0; y < height; y++)
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//{
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// Copy a single line
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// Utilities.CopyMemory(destPtr, sourcePtr, width * 4);
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// Advance pointers
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// sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
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// destPtr = IntPtr.Add(destPtr, mapDest.Stride);
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//}
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//// // Release source and dest locks
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//bitmap.UnlockBits(mapDest);
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device.ImmediateContext.UnmapSubresource(screenTexture, 0);
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//using (var ms = new FileStream(@"C:\Users\jrhodnik\Desktop\ss.bmp", FileMode.Create))
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//{
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// bitmap.Save(ms, ImageFormat.Bmp);
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//}
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//}
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#endregion
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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}
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finally
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{
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if (screenResource != null)
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{
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screenResource.Dispose();
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}
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duplicatedOutput.ReleaseFrame();
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}
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}
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#endregion
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//Thread.Sleep(20);
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if(DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000)
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{
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Console.WriteLine($"{frames} fps.");
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frames = 0;
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lastFps = DateTime.Now;
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}
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}
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}
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private class User32
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Rect
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{
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public int left;
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public int top;
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public int right;
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public int bottom;
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}
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[DllImport("user32.dll")]
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public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
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}
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public void Dispose()
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{
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//FIXME: Actually implement this...
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}
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}
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}
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