First commit, before I switch away from AcquireNextFrame
This commit is contained in:
commit
d07a2d5adc
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|
@ -0,0 +1,338 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
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||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
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||||
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||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
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||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
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||||
*.ncb
|
||||
*.opendb
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||||
*.opensdf
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||||
*.sdf
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||||
*.cachefile
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*.VC.db
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||||
*.VC.VC.opendb
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||||
# Visual Studio profiler
|
||||
*.psess
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*.vsp
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||||
*.vspx
|
||||
*.sap
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||||
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||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
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||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
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||||
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||||
# Installshield output folder
|
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[Ee]xpress/
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||||
|
||||
# DocProject is a documentation generator add-in
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||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
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DocProject/Help/*.hhc
|
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
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DocProject/Help/html
|
||||
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||||
# Click-Once directory
|
||||
publish/
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||||
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# Publish Web Output
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*.[Pp]ublish.xml
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||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
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*.publishproj
|
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||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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||||
# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
|
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|
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# NuGet Packages
|
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*.nupkg
|
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# The packages folder can be ignored because of Package Restore
|
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**/[Pp]ackages/*
|
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# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
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AppPackages/
|
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BundleArtifacts/
|
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Package.StoreAssociation.xml
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_pkginfo.txt
|
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*.appx
|
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
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!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
|
||||
**/wwwroot/lib/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
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# Visual Studio 6 build log
|
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*.plg
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|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28010.2019
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VDash", "VDash\VDash.csproj", "{C12CDA63-DDBB-427B-B66A-72FA42291B04}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Debug|x64.Build.0 = Debug|x64
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Release|x64.ActiveCfg = Release|x64
|
||||
{C12CDA63-DDBB-427B-B66A-72FA42291B04}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BEAB4AD2-8C81-44E3-B498-655CC3039D29}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
<Application x:Class="VDash.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:VDash"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace VDash
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
<Window x:Class="VDash.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:VDash"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="20" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
</Grid>
|
||||
</Window>
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Valve.VR;
|
||||
|
||||
namespace VDash
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//Connect to VR runtime...
|
||||
EVRInitError initError = EVRInitError.None;
|
||||
|
||||
var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
|
||||
|
||||
if (initError != EVRInitError.None)
|
||||
{
|
||||
throw new Exception($"Error connecting to VR: {initError.ToString()}");
|
||||
}
|
||||
|
||||
Overlay.WindowOverlay overlay = new Overlay.WindowOverlay("TestKey", "Window Dash");
|
||||
overlay.Create();
|
||||
|
||||
|
||||
//var screenStateLogger = new ScreenStateLogger();
|
||||
//screenStateLogger.ScreenRefreshed += (sender, data) =>
|
||||
//{
|
||||
// Console.WriteLine("Got screen data!");
|
||||
//};
|
||||
//screenStateLogger.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Valve.VR;
|
||||
|
||||
namespace VDash.Overlay
|
||||
{
|
||||
public class DashOverlay
|
||||
{
|
||||
internal ulong m_Handle;
|
||||
public ulong Handle
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Handle;
|
||||
}
|
||||
}
|
||||
|
||||
internal string m_Key;
|
||||
public string Key { get { return m_Key; } }
|
||||
|
||||
internal string m_Name;
|
||||
public string Name { get { return m_Name; } }
|
||||
|
||||
|
||||
public DashOverlay(string key, string name)
|
||||
{
|
||||
m_Key = key;
|
||||
m_Name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,254 @@
|
|||
using SharpDX;
|
||||
using SharpDX.Direct3D11;
|
||||
using SharpDX.DXGI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Valve.VR;
|
||||
|
||||
namespace VDash.Overlay
|
||||
{
|
||||
public class WindowOverlay : DashOverlay,IDisposable
|
||||
{
|
||||
public CVRSystem VRSystem { get; private set; }
|
||||
private Task m_EventPumpTask = null;
|
||||
bool m_Created = false;
|
||||
bool m_Running = true;
|
||||
|
||||
public WindowOverlay(string key, string name) : base(key, name)
|
||||
{
|
||||
}
|
||||
|
||||
public void Create()
|
||||
{
|
||||
ConsoleManager.Show();
|
||||
ulong thumbHandle = OpenVR.k_ulOverlayHandleInvalid;
|
||||
|
||||
//Actually create the overlay
|
||||
var overlay = OpenVR.Overlay;
|
||||
EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_Handle, ref thumbHandle);
|
||||
|
||||
if (err != EVROverlayError.None)
|
||||
{
|
||||
throw new Exception($"Error creating overlay: {err}");
|
||||
}
|
||||
|
||||
overlay.SetOverlayWidthInMeters(m_Handle, 2.5f);
|
||||
overlay.SetOverlayInputMethod(m_Handle, VROverlayInputMethod.Mouse);
|
||||
m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); });
|
||||
m_Created = true;
|
||||
}
|
||||
|
||||
private void EventPump()
|
||||
{
|
||||
#region Rendering setup
|
||||
var overlay = OpenVR.Overlay;
|
||||
|
||||
//Skip rendering if overlay isn't visible
|
||||
if ((m_Handle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_Handle)))
|
||||
{
|
||||
//return;
|
||||
}
|
||||
|
||||
//Taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot
|
||||
|
||||
var factory = new Factory1();
|
||||
//Get first adapter
|
||||
var adapter = factory.GetAdapter1(0);
|
||||
//Get device from adapter
|
||||
var device = new SharpDX.Direct3D11.Device(adapter);
|
||||
//Get front buffer of the adapter
|
||||
var output = adapter.GetOutput(0);
|
||||
var output1 = output.QueryInterface<Output1>();
|
||||
|
||||
// Width/Height of desktop to capture
|
||||
int width = output.Description.DesktopBounds.Right;
|
||||
int height = output.Description.DesktopBounds.Bottom;
|
||||
|
||||
// Create Staging texture CPU-accessible
|
||||
var textureDesc = new Texture2DDescription
|
||||
{
|
||||
CpuAccessFlags = CpuAccessFlags.Read,
|
||||
BindFlags = BindFlags.None,
|
||||
Format = Format.B8G8R8A8_UNorm,
|
||||
Width = width,
|
||||
Height = height,
|
||||
OptionFlags = ResourceOptionFlags.None,
|
||||
MipLevels = 1,
|
||||
ArraySize = 1,
|
||||
SampleDescription = { Count = 1, Quality = 0 },
|
||||
Usage = ResourceUsage.Staging
|
||||
};
|
||||
var screenTexture = new Texture2D(device, textureDesc);
|
||||
#endregion
|
||||
int frames = 0;
|
||||
DateTime lastFps = DateTime.MinValue;
|
||||
|
||||
while (m_Running)
|
||||
{
|
||||
VREvent_t vrEvent = new VREvent_t();
|
||||
|
||||
while (OpenVR.Overlay.PollNextOverlayEvent(m_Handle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
|
||||
{
|
||||
switch ((EVREventType)vrEvent.eventType)
|
||||
{
|
||||
case EVREventType.VREvent_MouseMove:
|
||||
{
|
||||
var x = vrEvent.data.mouse.x;
|
||||
var y = vrEvent.data.mouse.y;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVREventType.VREvent_MouseButtonDown:
|
||||
{
|
||||
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVREventType.VREvent_MouseButtonUp:
|
||||
{
|
||||
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
|
||||
break;
|
||||
}
|
||||
case EVREventType.VREvent_OverlayShown:
|
||||
{
|
||||
Console.WriteLine("Overlay Shown!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
#region Acutally Render
|
||||
|
||||
using (var duplicatedOutput = output1.DuplicateOutput(device))
|
||||
{
|
||||
SharpDX.DXGI.Resource screenResource = null;
|
||||
try
|
||||
{
|
||||
OutputDuplicateFrameInformation duplicateFrameInformation;
|
||||
|
||||
|
||||
// Try to get duplicated frame within given time is ms
|
||||
|
||||
|
||||
duplicatedOutput.AcquireNextFrame(10000, out duplicateFrameInformation, out screenResource);
|
||||
|
||||
|
||||
|
||||
#region junk
|
||||
// copy resource into memory that can be accessed by the CPU
|
||||
//using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
|
||||
//{
|
||||
// device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);
|
||||
//}
|
||||
|
||||
// Get the desktop capture texture
|
||||
var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);
|
||||
|
||||
// Create Drawing.Bitmap
|
||||
//using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb))
|
||||
//{
|
||||
// var boundsRect = new Rectangle(0, 0, width, height);
|
||||
|
||||
// // Copy pixels from screen capture Texture to GDI bitmap
|
||||
// var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
|
||||
// var sourcePtr = mapSource.DataPointer;
|
||||
// var destPtr = mapDest.Scan0;
|
||||
|
||||
|
||||
if (duplicateFrameInformation.AccumulatedFrames > 0)
|
||||
{
|
||||
//Console.WriteLine($"Frames: {duplicateFrameInformation.AccumulatedFrames}");
|
||||
var texture = new Texture_t();
|
||||
texture.handle = screenTexture.NativePointer;
|
||||
texture.eType = ETextureType.DirectX;
|
||||
texture.eColorSpace = EColorSpace.Auto;
|
||||
EVROverlayError result = overlay.SetOverlayTexture(m_Handle, ref texture);
|
||||
if (result != EVROverlayError.None)
|
||||
{
|
||||
Console.WriteLine($"Error rendering: {result}");
|
||||
}
|
||||
|
||||
frames++;
|
||||
}
|
||||
|
||||
//for (int y = 0; y < height; y++)
|
||||
//{
|
||||
// Copy a single line
|
||||
// Utilities.CopyMemory(destPtr, sourcePtr, width * 4);
|
||||
|
||||
// Advance pointers
|
||||
// sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
|
||||
// destPtr = IntPtr.Add(destPtr, mapDest.Stride);
|
||||
//}
|
||||
|
||||
//// // Release source and dest locks
|
||||
//bitmap.UnlockBits(mapDest);
|
||||
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
|
||||
|
||||
//using (var ms = new FileStream(@"C:\Users\jrhodnik\Desktop\ss.bmp", FileMode.Create))
|
||||
//{
|
||||
// bitmap.Save(ms, ImageFormat.Bmp);
|
||||
//}
|
||||
|
||||
//}
|
||||
#endregion
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (screenResource != null)
|
||||
{
|
||||
screenResource.Dispose();
|
||||
}
|
||||
duplicatedOutput.ReleaseFrame();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
//Thread.Sleep(20);
|
||||
|
||||
if(DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000)
|
||||
{
|
||||
Console.WriteLine($"{frames} fps.");
|
||||
frames = 0;
|
||||
lastFps = DateTime.Now;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class User32
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rect
|
||||
{
|
||||
public int left;
|
||||
public int top;
|
||||
public int right;
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
//FIXME: Actually implement this...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("VDash")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("VDash")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace VDash.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VDash.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace VDash.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
using SharpDX;
|
||||
using SharpDX.Direct3D11;
|
||||
using SharpDX.DXGI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace VDash
|
||||
{
|
||||
public class ScreenStateLogger
|
||||
{
|
||||
private byte[] _previousScreen;
|
||||
private bool _run, _init;
|
||||
|
||||
public int Size { get; private set; }
|
||||
public ScreenStateLogger()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_run = true;
|
||||
var factory = new Factory1();
|
||||
//Get first adapter
|
||||
var adapter = factory.GetAdapter1(0);
|
||||
//Get device from adapter
|
||||
var device = new SharpDX.Direct3D11.Device(adapter);
|
||||
//Get front buffer of the adapter
|
||||
var output = adapter.GetOutput(0);
|
||||
var output1 = output.QueryInterface<Output1>();
|
||||
|
||||
// Width/Height of desktop to capture
|
||||
int width = output.Description.DesktopBounds.Right;
|
||||
int height = output.Description.DesktopBounds.Bottom;
|
||||
|
||||
// Create Staging texture CPU-accessible
|
||||
var textureDesc = new Texture2DDescription
|
||||
{
|
||||
CpuAccessFlags = CpuAccessFlags.Read,
|
||||
BindFlags = BindFlags.None,
|
||||
Format = Format.B8G8R8A8_UNorm,
|
||||
Width = width,
|
||||
Height = height,
|
||||
OptionFlags = ResourceOptionFlags.None,
|
||||
MipLevels = 1,
|
||||
ArraySize = 1,
|
||||
SampleDescription = { Count = 1, Quality = 0 },
|
||||
Usage = ResourceUsage.Staging
|
||||
};
|
||||
var screenTexture = new Texture2D(device, textureDesc);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Duplicate the output
|
||||
using (var duplicatedOutput = output1.DuplicateOutput(device))
|
||||
{
|
||||
while (_run)
|
||||
{
|
||||
try
|
||||
{
|
||||
SharpDX.DXGI.Resource screenResource;
|
||||
OutputDuplicateFrameInformation duplicateFrameInformation;
|
||||
|
||||
// Try to get duplicated frame within given time is ms
|
||||
duplicatedOutput.AcquireNextFrame(5, out duplicateFrameInformation, out screenResource);
|
||||
|
||||
// copy resource into memory that can be accessed by the CPU
|
||||
using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
|
||||
device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);
|
||||
|
||||
// Get the desktop capture texture
|
||||
var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);
|
||||
|
||||
// Create Drawing.Bitmap
|
||||
using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb))
|
||||
{
|
||||
var boundsRect = new Rectangle(0, 0, width, height);
|
||||
|
||||
// Copy pixels from screen capture Texture to GDI bitmap
|
||||
var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
|
||||
var sourcePtr = mapSource.DataPointer;
|
||||
var destPtr = mapDest.Scan0;
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
// Copy a single line
|
||||
Utilities.CopyMemory(destPtr, sourcePtr, width * 4);
|
||||
|
||||
// Advance pointers
|
||||
sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
|
||||
destPtr = IntPtr.Add(destPtr, mapDest.Stride);
|
||||
}
|
||||
|
||||
// Release source and dest locks
|
||||
bitmap.UnlockBits(mapDest);
|
||||
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
bitmap.Save(ms, ImageFormat.Bmp);
|
||||
if (duplicateFrameInformation.AccumulatedFrames > 0)
|
||||
{
|
||||
ScreenRefreshed?.Invoke(this, ms.ToArray());
|
||||
}
|
||||
_init = true;
|
||||
}
|
||||
}
|
||||
screenResource.Dispose();
|
||||
duplicatedOutput.ReleaseFrame();
|
||||
}
|
||||
catch (SharpDXException e)
|
||||
{
|
||||
if (e.ResultCode.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
|
||||
{
|
||||
Trace.TraceError(e.Message);
|
||||
Trace.TraceError(e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
while (!_init) ;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_run = false;
|
||||
}
|
||||
|
||||
public EventHandler<byte[]> ScreenRefreshed;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C12CDA63-DDBB-427B-B66A-72FA42291B04}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>VDash</RootNamespace>
|
||||
<AssemblyName>VDash</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpDX.Direct3D11.4.2.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpDX.DXGI.4.2.0\lib\net45\SharpDX.DXGI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="ScreenStateLogger.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Debug\ConsoleManager.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="OpenVR\openvr_api.cs" />
|
||||
<Compile Include="Overlay\DashOverlay.cs" />
|
||||
<Compile Include="Overlay\WindowOverlay.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="openvr_api.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Binary file not shown.
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="SharpDX" version="4.2.0" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.2.0" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.2.0" targetFramework="net45" />
|
||||
</packages>
|
||||
Loading…
Reference in New Issue