VRDash/VDash/Overlay/WindowOverlay.cs

198 lines
7.2 KiB
C#

using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Valve.VR;
namespace VDash.Overlay
{
public class WindowOverlay : DashOverlay,IDisposable
{
public CVRSystem VRSystem { get; private set; }
private Task m_EventPumpTask = null;
bool m_Created = false;
bool m_Running = true;
public WindowOverlay(string key, string name) : base(key, name)
{
}
public void Create()
{
ConsoleManager.Show();
ulong thumbHandle = OpenVR.k_ulOverlayHandleInvalid;
//Actually create the overlay
var overlay = OpenVR.Overlay;
EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_Handle, ref thumbHandle);
if (err != EVROverlayError.None)
{
throw new Exception($"Error creating overlay: {err}");
}
overlay.SetOverlayWidthInMeters(m_Handle, 2.5f);
overlay.SetOverlayInputMethod(m_Handle, VROverlayInputMethod.Mouse);
m_EventPumpTask = Task.Factory.StartNew(() => { EventPump(); });
m_Created = true;
}
private void EventPump()
{
#region Rendering setup
var overlay = OpenVR.Overlay;
//Skip rendering if overlay isn't visible
if ((m_Handle == OpenVR.k_ulOverlayHandleInvalid) || overlay == null || (!overlay.IsOverlayVisible(m_Handle)))
{
//return;
}
//Taken from here: https://stackoverflow.com/questions/6812068/c-sharp-which-is-the-fastest-way-to-take-a-screen-shot
var factory = new Factory1();
//Get first adapter
var adapter = factory.GetAdapter1(0);
//Get device from adapter
var device = new SharpDX.Direct3D11.Device(adapter);
#endregion
int frames = 0;
DateTime lastFps = DateTime.MinValue;
while (m_Running)
{
#region VR Events
VREvent_t vrEvent = new VREvent_t();
while (OpenVR.Overlay.PollNextOverlayEvent(m_Handle, ref vrEvent, (uint)Marshal.SizeOf(vrEvent)))
{
switch ((EVREventType)vrEvent.eventType)
{
case EVREventType.VREvent_MouseMove:
{
var x = vrEvent.data.mouse.x;
var y = vrEvent.data.mouse.y;
break;
}
case EVREventType.VREvent_MouseButtonDown:
{
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
break;
}
case EVREventType.VREvent_MouseButtonUp:
{
var clickType = (EVRMouseButton)vrEvent.data.mouse.button;
break;
}
case EVREventType.VREvent_OverlayShown:
{
Console.WriteLine("Overlay Shown!");
break;
}
}
}
#endregion
#region Acutally Render
var proc = Process.GetProcessesByName("discord")[1];
var rect = new User32.Rect();
User32.GetWindowRect(proc.MainWindowHandle, ref rect);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb))
{
using (Graphics graphics = Graphics.FromImage(bmp))
{
graphics.CopyFromScreen(rect.left, rect.top, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
// Create Staging texture CPU-accessible
var textureDesc = new Texture2DDescription
{
CpuAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
OptionFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Staging
};
using (var screenTexture = new Texture2D(device, textureDesc, new SharpDX.DataRectangle(data.Scan0, data.Stride)))
//using (var screenTexture = new Texture2D(device, textureDesc))
{
var texture = new Texture_t();
texture.handle = screenTexture.NativePointer;
texture.eType = ETextureType.DirectX;
texture.eColorSpace = EColorSpace.Auto;
EVROverlayError result = overlay.SetOverlayTexture(m_Handle, ref texture);
if (result != EVROverlayError.None)
{
Console.WriteLine($"Error rendering: {result}");
}
frames++;
bmp.UnlockBits(data);
}
//Dispose not freeing screenTexture: https://gamedev.stackexchange.com/questions/93311/freeing-texture-memory-in-sharpdx-what-am-i-missing
device.ImmediateContext.ClearState();
device.ImmediateContext.Flush();
}
}
#endregion
Thread.Sleep(10);
if (DateTime.Now.Subtract(lastFps).TotalMilliseconds > 1000)
{
Console.WriteLine($"{frames} fps.");
frames = 0;
lastFps = DateTime.Now;
}
}
}
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
}
public void Dispose()
{
//FIXME: Actually implement this...
}
}
}