VRDash/VDash/MainWindow.xaml.cs

48 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Valve.VR;
namespace VDash
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
//Connect to VR runtime...
EVRInitError initError = EVRInitError.None;
var ret = OpenVR.Init(ref initError, EVRApplicationType.VRApplication_Overlay);
if (initError != EVRInitError.None)
{
throw new Exception($"Error connecting to VR: {initError.ToString()}");
}
var discordSelector = new WindowSelectors.FromWindowTitle("Discord", WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
Overlay.WindowOverlay discordOverlay = new Overlay.WindowOverlay("discord", "Discord", discordSelector, true);
discordOverlay.Create();
Overlay.WindowOverlay obsOverlay = new Overlay.WindowOverlay("obs", "OBS", new WindowSelectors.FromProcessName("obs64"), false);
obsOverlay.Create();
}
}
}