Started implementing GUI.
This commit is contained in:
parent
945c286fb2
commit
6f3c6fa75e
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VDash
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{
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class ConfigManager
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{
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}
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}
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@ -6,10 +6,29 @@
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xmlns:local="clr-namespace:VDash"
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="250" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<Border Background="White" BorderBrush="Gainsboro" BorderThickness="1" Margin="5,0,0,5">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="20" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<ToolBar Grid.Row="0">
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<Button x:Name="btnAdd" Click="btnAdd_Click">Add</Button>
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<Button x:Name="btnEdit">Edit</Button>
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<Button x:Name="btnDisable">Disable</Button>
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<Button x:Name="btnRemove" Click="btnRemove_Click">Remove</Button>
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</ToolBar>
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<ListView x:Name="lvOverlays" Grid.Row="1">
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</ListView>
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</Grid>
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</Border>
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</Grid>
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</Window>
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@ -23,6 +23,7 @@ namespace VDash
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/// </summary>
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public partial class MainWindow : Window
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{
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public static OverlayManager OverlayManager = new OverlayManager();
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public MainWindow()
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{
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InitializeComponent();
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@ -37,6 +38,10 @@ namespace VDash
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throw new Exception($"Error connecting to VR: {initError.ToString()}");
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}
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lvOverlays.ItemsSource = OverlayManager.Overlays;
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#region Debug
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//StartOverlayWindow("Discord");
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@ -54,29 +59,34 @@ namespace VDash
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//var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
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//obsoverlay.OverlayShownActions.Add(bringWindow);
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var displays = User32.GetDisplays();
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MonitorOverlay mo0 = new MonitorOverlay("left", "Left Monitor", displays[0]);
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mo0.Create();
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MonitorOverlay mo1 = new MonitorOverlay("center", "Center Monitor", displays[1]);
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mo1.Create();
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MonitorOverlay mo2= new MonitorOverlay("right", "Right Monitor", displays[2]);
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mo2.Create();
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//var displays = User32.GetDisplays();
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//MonitorOverlay mo0 = new MonitorOverlay("left", "Left Monitor", displays[0]);
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//mo0.Create();
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//MonitorOverlay mo1 = new MonitorOverlay("center", "Center Monitor", displays[1]);
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//mo1.Create();
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//MonitorOverlay mo2= new MonitorOverlay("right", "Right Monitor", displays[2]);
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//mo2.Create();
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#endregion
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}
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//This is just for debugging I swear
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int count = 0;
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IOverlay StartOverlayWindow(string windowFilter)
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private void btnAdd_Click(object sender, RoutedEventArgs e)
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{
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var ws = new WindowSelectors.FromWindowTitle(windowFilter, WindowSelectors.FromWindowTitle.TitleSearchType.Contains);
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Overlay.WindowOverlay overlay = new Overlay.WindowOverlay($"ws{count}", "Loading...", ws, true);
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overlay.Create();
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Window w = new Window();
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var uc = new UI.CreateNewOverlay();
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uc.Created += (x, y) => { w.Close(); };
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w.Content = uc;
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w.Width = 500;
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w.Height = 400;
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w.SizeToContent = System.Windows.SizeToContent.Height;
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w.Show();
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}
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var bringWindow = new Overlay.Actions.BringWindowToFrontAction(true);
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overlay.OverlayShownActions.Add(bringWindow);
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count++;
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return overlay;
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private void btnRemove_Click(object sender, RoutedEventArgs e)
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{
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if(lvOverlays.SelectedItem == null) { return; }
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IOverlay overlay = (IOverlay)lvOverlays.SelectedItem;
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overlay.Dispose();
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OverlayManager.Overlays.Remove(overlay);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace VDash.Overlay.Actions
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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IntPtr handle = overlay.Config.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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@ -22,7 +22,7 @@ namespace VDash.Overlay.Actions
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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IntPtr handle = overlay.Config.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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@ -29,7 +29,7 @@ namespace VDash.Overlay.Actions
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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IntPtr handle = overlay.Config.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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@ -22,7 +22,7 @@ namespace VDash.Overlay.Actions
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}
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WindowOverlay overlay = (WindowOverlay)intOverlay;
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IntPtr handle = overlay.Selector.GetWindowHandle();
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IntPtr handle = overlay.Config.Selector.GetWindowHandle();
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PreformAction(handle);
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}
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VDash.Overlay.Config
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{
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public interface IOverlayConfig
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{
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string Name { get; set; }
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string Key { get; set; }
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}
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}
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VDash.Overlay.Config
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{
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public class MonitorOverlayConfig : IOverlayConfig
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{
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public string Name { get; set; }
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public string Key { get; set; }
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public string MonitorName { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VDash.WindowSelectors;
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namespace VDash.Overlay.Config
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{
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public class WindowOverlayConfig : IOverlayConfig
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{
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public WindowOverlayConfig(string name, string key, IWindowSelector selector, bool updateDashboardName, bool destroyOnNoWindowFound)
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{
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Name = name;
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Key = key;
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Selector = selector;
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UpdateDashboardName = updateDashboardName;
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DestroyOnNoWindowFound = destroyOnNoWindowFound;
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}
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public WindowOverlayConfig() { }
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public string Name { get; set; }
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public string Key { get; set; }
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public IWindowSelector Selector {get; set; }
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public bool UpdateDashboardName { get; set; } = false;
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public bool DestroyOnNoWindowFound { get; set; } = false;
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using VDash.Overlay.Actions;
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using VDash.Overlay.Config;
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namespace VDash.Overlay
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{
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@ -13,8 +14,7 @@ namespace VDash.Overlay
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List<IOverlayAction> OverlayHiddenActions { get; }
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ulong OverlayHandle { get; }
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string Name { get; }
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string Key { get; }
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IOverlayConfig OverlayConfig { get; }
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void Create();
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void Destroy();
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@ -22,5 +22,7 @@ namespace VDash.Overlay
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float GetOverlayWidth();
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void SetOverlayWidth(float width);
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void SetOverlayName(string newName);
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int CurrentFPS { get; }
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}
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}
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@ -17,6 +17,7 @@ using VDash.Utilities;
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using VDash.WindowSelectors;
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using System.Linq;
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using static VDash.Utilities.User32;
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using VDash.Overlay.Config;
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namespace VDash.Overlay
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{
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@ -35,30 +36,29 @@ namespace VDash.Overlay
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bool m_Created = false;
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bool m_Running = true;
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public DisplayInfo DisplayInfo { get; private set; }
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public DisplayInfo DisplayInfo { get
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{
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return User32.GetDisplays().Single(x => x.MonitorInfo.DeviceName == Config.MonitorName);
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}
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}
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internal ulong m_OverlayHandle;
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public ulong OverlayHandle { get { return m_OverlayHandle; } }
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internal ulong m_ThumbnailIcon;
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public ulong ThumbnailIcon { get { return m_ThumbnailIcon; } }
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internal string m_Key;
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public string Key { get { return m_Key; } }
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internal string m_Name;
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public string Name { get { return m_Name; } }
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public List<IOverlayAction> OverlayShownActions { get; private set; } = new List<IOverlayAction>();
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public List<IOverlayAction> OverlayHiddenActions { get; private set; } = new List<IOverlayAction>();
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public IOverlayConfig OverlayConfig { get { return Config; } }
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public MonitorOverlayConfig Config { get; set; }
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char[] specialKeys = { '+', '^', '%', '~', '(', ')', '{', '}', '[', ']' };
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public MonitorOverlay(string key, string name, DisplayInfo display)
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public MonitorOverlay(MonitorOverlayConfig config)
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{
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m_Key = key;
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m_Name = name;
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DisplayInfo = display;
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Config = config;
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}
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@ -74,7 +74,7 @@ namespace VDash.Overlay
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//Actually create the overlay
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var overlay = OpenVR.Overlay;
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EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
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EVROverlayError err = overlay.CreateDashboardOverlay(Config.Key, Config.Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
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if (err != EVROverlayError.None)
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{
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@ -352,7 +352,6 @@ namespace VDash.Overlay
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int width = rect.right - rect.left;
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int height = rect.bottom - rect.top;
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//Make sure the coords are actually valid. Could be minimized or something.
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if (width > 0 && height > 0)
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{
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using (var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb))
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@ -542,7 +541,6 @@ namespace VDash.Overlay
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public void SetOverlayName(string newName)
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{
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OpenVR.Overlay.SetOverlayName(m_OverlayHandle, newName);
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m_Name = newName;
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}
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public float GetOverlayWidth()
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@ -556,5 +554,10 @@ namespace VDash.Overlay
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{
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OpenVR.Overlay.SetOverlayWidthInMeters(m_OverlayHandle, width);
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}
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public override string ToString()
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{
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return Config.Name;
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}
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}
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}
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@ -16,17 +16,14 @@ using VDash.Overlay.Actions;
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using VDash.Utilities;
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using VDash.WindowSelectors;
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using System.Linq;
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using VDash.Overlay.Config;
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namespace VDash.Overlay
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{
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public class WindowOverlay : IOverlay
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{
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public event EventHandler OverlayShown;
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public event EventHandler OverlayHidden;
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public bool UpdateDashboardName { get; set; } = false;
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public bool DestroyOnNoWindowFound { get; set; } = false;
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public int CurrentFPS { get; private set; }
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private Task m_EventPumpTask = null;
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public ulong OverlayHandle { get { return m_OverlayHandle; } }
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internal ulong m_ThumbnailIcon;
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public ulong ThumbnailIcon { get { return m_ThumbnailIcon; } }
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public IOverlayConfig OverlayConfig { get { return Config; } }
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internal string m_Key;
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public string Key { get { return m_Key; } }
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public WindowOverlayConfig Config { get; set; }
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internal string m_Name;
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public string Name { get { return m_Name; } }
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//internal string m_Key;
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//internal string m_Name;
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public IWindowSelector Selector { get; private set; } = null;
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//public IWindowSelector Selector { get; private set; } = null;
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public List<IOverlayAction> OverlayShownActions { get; private set; } = new List<IOverlayAction>();
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public List<IOverlayAction> OverlayHiddenActions { get; private set; } = new List<IOverlayAction>();
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char[] specialKeys = { '+', '^', '%', '~', '(', ')', '{', '}', '[', ']' };
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public WindowOverlay(string key, string name, IWindowSelector selector, bool updateDashboardName)
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public WindowOverlay(WindowOverlayConfig config)
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{
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m_Key = key;
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m_Name = name;
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Selector = selector;
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UpdateDashboardName = updateDashboardName;
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//Selector = selector;
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Config = config;
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}
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/// <summary>
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@ -82,7 +78,7 @@ namespace VDash.Overlay
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//Actually create the overlay
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var overlay = OpenVR.Overlay;
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EVROverlayError err = overlay.CreateDashboardOverlay(m_Key, m_Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
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EVROverlayError err = overlay.CreateDashboardOverlay(Config.Key, Config.Name, ref m_OverlayHandle, ref m_ThumbnailIcon);
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if (err != EVROverlayError.None)
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{
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@ -161,21 +157,21 @@ namespace VDash.Overlay
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while (m_Running)
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{
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if (DestroyOnNoWindowFound)
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if (Config.DestroyOnNoWindowFound)
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{
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//Check to see if the window actually exists. Act accordingly.
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if (!Selector.WindowExists())
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if (!Config.Selector.WindowExists())
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{
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if (IsCreated())
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{
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destroyInternal();
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Console.WriteLine($"Destroyed {m_Key} because it's window does not exist.");
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Console.WriteLine($"Destroyed {Config.Key} because it's window does not exist.");
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}
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Thread.Sleep(100);
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continue;
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}
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else if(Selector.WindowExists() && !m_Created && !m_Destroyed)
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else if(Config.Selector.WindowExists() && !m_Created && !m_Destroyed)
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{
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createInternal();
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}
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@ -185,16 +181,16 @@ namespace VDash.Overlay
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IntPtr windowHandle = IntPtr.Zero;
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try
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{
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windowHandle = Selector.GetWindowHandle();
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windowHandle = Config.Selector.GetWindowHandle();
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}
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catch (WindowNotFoundException)
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{
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}
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//Update the SteamVR dash name if necessary, only once a second.
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if (Selector.WindowExists() && UpdateDashboardName && DateTime.Now.Subtract(lastNameCheck).TotalMilliseconds >= 1000)
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if (Config.Selector.WindowExists() && Config.UpdateDashboardName && DateTime.Now.Subtract(lastNameCheck).TotalMilliseconds >= 1000)
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{
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var window = Selector.GetWindowInfo();
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var window = Config.Selector.GetWindowInfo();
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if(GetOverlayName() != window.Title)
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{
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SetOverlayName(window.Title);
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@ -339,7 +335,7 @@ namespace VDash.Overlay
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{
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OverlayShown?.Invoke(this, new EventArgs());
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if (Selector.WindowExists())
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if (Config.Selector.WindowExists())
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{
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foreach (var action in OverlayShownActions)
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{
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@ -352,7 +348,7 @@ namespace VDash.Overlay
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{
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OverlayHidden?.Invoke(this, new EventArgs());
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if (Selector.WindowExists())
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if (Config.Selector.WindowExists())
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{
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foreach (var action in OverlayHiddenActions)
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{
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@ -418,7 +414,7 @@ namespace VDash.Overlay
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#region Acutally Render
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//Redundant check, but w/e
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if (Selector.WindowExists() && windowHandle != IntPtr.Zero)
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if (Config.Selector.WindowExists() && windowHandle != IntPtr.Zero)
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{
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var rect = new User32.Rect();
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User32.GetClientRect(windowHandle, ref rect);
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@ -621,7 +617,7 @@ namespace VDash.Overlay
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public void SetOverlayName(string newName)
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{
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OpenVR.Overlay.SetOverlayName(m_OverlayHandle, newName);
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m_Name = newName;
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//Config.Name = newName;
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}
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public float GetOverlayWidth()
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|
@ -635,5 +631,10 @@ namespace VDash.Overlay
|
|||
{
|
||||
OpenVR.Overlay.SetOverlayWidthInMeters(m_OverlayHandle, width);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Config.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Collections.Specialized;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VDash.Overlay;
|
||||
|
||||
namespace VDash
|
||||
{
|
||||
public class OverlayManager
|
||||
{
|
||||
public ObservableCollection<IOverlay> Overlays { get; internal set; } = new ObservableCollection<IOverlay>();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
<UserControl x:Class="VDash.UI.CreateNewOverlay"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:VDash.UI"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="34" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="25" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0" Margin="5,5,5,5">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="104"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Grid.Column="0" Margin="0,0,5,0" VerticalAlignment="Center">New Overlay Type:</TextBlock>
|
||||
<ComboBox x:Name="cbOverlayType" Grid.Column="1" ItemsSource="{Binding EligibleOverlays}"
|
||||
SelectionChanged="cbOverlayType_SelectionChanged"></ComboBox>
|
||||
|
||||
</Grid>
|
||||
<Border x:Name="bdrContent" Grid.Row="1" Background="White" BorderBrush="Gainsboro" Margin="5" BorderThickness="1" Padding="5"/>
|
||||
|
||||
<Button x:Name="btnCreate" Grid.Row="2" Click="btnCreate_Click">Create</Button>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using VDash.Overlay;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for CreateNewOverlay.xaml
|
||||
/// </summary>
|
||||
public partial class CreateNewOverlay : UserControl
|
||||
{
|
||||
public event EventHandler Created;
|
||||
|
||||
public OverlayTypeWrapper[] EligibleOverlays { get; private set; } = {
|
||||
new OverlayTypeWrapper("Window Overlay", typeof(WindowOverlay), new WindowOverlayEditor()),
|
||||
new OverlayTypeWrapper("Monitor Overlay", typeof(MonitorOverlay), new MonitorOverlayEditor())
|
||||
};
|
||||
|
||||
public CreateNewOverlay()
|
||||
{
|
||||
InitializeComponent();
|
||||
DataContext = this;
|
||||
}
|
||||
|
||||
private void cbOverlayType_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
bdrContent.Child = ((OverlayTypeWrapper)cbOverlayType.SelectedItem).Control;
|
||||
}
|
||||
|
||||
private void btnCreate_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var wrapper = ((OverlayTypeWrapper)cbOverlayType.SelectedItem);
|
||||
var config = wrapper.Editor.Config;
|
||||
if (String.IsNullOrWhiteSpace(config.Key))
|
||||
{
|
||||
config.Key = RandomString(8, true);
|
||||
}
|
||||
|
||||
IOverlay overlay = (IOverlay)Activator.CreateInstance(wrapper.OverlayType, new object[] { config });
|
||||
overlay.Create();
|
||||
|
||||
MainWindow.OverlayManager.Overlays.Add(overlay);
|
||||
|
||||
Created?.Invoke(this, null);
|
||||
}
|
||||
|
||||
// Generate a random string with a given size
|
||||
public string RandomString(int size, bool lowerCase)
|
||||
{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
Random random = new Random();
|
||||
char ch;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
|
||||
builder.Append(ch);
|
||||
}
|
||||
if (lowerCase)
|
||||
return builder.ToString().ToLower();
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class OverlayTypeWrapper
|
||||
{
|
||||
public Type OverlayType { get; private set; }
|
||||
public string FriendlyName { get; private set; }
|
||||
public UserControl Control { get; private set; }
|
||||
//this is a bit messy...
|
||||
public IOverlayEditor Editor { get { return (IOverlayEditor)Control; } }
|
||||
public OverlayTypeWrapper(string friendlyName, Type overlayType, UserControl control)
|
||||
{
|
||||
if (!typeof(IOverlay).IsAssignableFrom(overlayType))
|
||||
{
|
||||
throw new Exception("The type must be based on IOverlay.");
|
||||
}
|
||||
OverlayType = overlayType;
|
||||
FriendlyName = friendlyName;
|
||||
Control = control;
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return FriendlyName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VDash.Overlay.Config;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
public interface IOverlayEditor
|
||||
{
|
||||
IOverlayConfig Config { get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
<UserControl x:Class="VDash.UI.MonitorOverlayEditor"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:VDash.UI"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="60"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="25" />
|
||||
<RowDefinition Height="25" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,5,0">Name:</TextBlock>
|
||||
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,5,0">Monitor:</TextBlock>
|
||||
|
||||
<TextBox x:Name="tbName" Grid.Row="0" Grid.Column="1" Margin="0,0,0,3" Text="{Binding Name}"/>
|
||||
|
||||
<ComboBox x:Name="cbMontitor" Grid.Row="1" Grid.Column="1" SelectionChanged="cbMontitor_SelectionChanged"></ComboBox>
|
||||
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using VDash.Overlay.Config;
|
||||
using static VDash.Utilities.User32;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MonitorOverlayEditor.xaml
|
||||
/// </summary>
|
||||
public partial class MonitorOverlayEditor : UserControl,IOverlayEditor
|
||||
{
|
||||
public IOverlayConfig Config { get { return OverlayConfig; } }
|
||||
public MonitorOverlayConfig OverlayConfig { get; set; } = new MonitorOverlayConfig();
|
||||
|
||||
public MonitorOverlayEditor(ref MonitorOverlayConfig config)
|
||||
{
|
||||
InitializeComponent();
|
||||
OverlayConfig = config;
|
||||
DataContext = OverlayConfig;
|
||||
cbMontitor.ItemsSource = GetDisplays();
|
||||
}
|
||||
|
||||
public MonitorOverlayEditor()
|
||||
{
|
||||
InitializeComponent();
|
||||
DataContext = OverlayConfig;
|
||||
cbMontitor.ItemsSource = GetDisplays();
|
||||
}
|
||||
|
||||
private void cbMontitor_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
OverlayConfig.MonitorName = ((DisplayInfo)cbMontitor.SelectedItem).MonitorInfo.DeviceName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<UserControl x:Class="VDash.UI.ProcessSelectorEditor"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:VDash.UI"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="100" d:DesignWidth="400">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="25" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="100" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center">Process Name:</TextBlock>
|
||||
<TextBox x:Name="tbProcessName" Grid.Row="0" Grid.Column="1" Text="{Binding ProcessName}" Margin="5,0,0,0"/>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using VDash.WindowSelectors;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for ProcessSelectorEditor.xaml
|
||||
/// </summary>
|
||||
public partial class ProcessSelectorEditor : UserControl
|
||||
{
|
||||
public FromProcessName Selector { get; private set; }
|
||||
public ProcessSelectorEditor(ref FromProcessName selector)
|
||||
{
|
||||
InitializeComponent();
|
||||
Selector = selector;
|
||||
DataContext = Selector;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
<UserControl x:Class="VDash.UI.WindowOverlayEditor"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:VDash.UI"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="350" d:DesignWidth="600">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="100"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="30" />
|
||||
<RowDefinition Height="30" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="40" />
|
||||
<RowDefinition Height="40" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,5,0">Name:</TextBlock>
|
||||
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,5,0">Window Selector:</TextBlock>
|
||||
|
||||
<TextBlock Grid.Row="3" Grid.Column="0" HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center" Margin="0,0,5,0" TextWrapping="WrapWithOverflow">Auto dashboard name:</TextBlock>
|
||||
|
||||
<TextBlock Grid.Row="4" Grid.Column="0" HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center" Margin="0,0,5,0" TextWrapping="WrapWithOverflow">Hide when no window found:</TextBlock>
|
||||
|
||||
<TextBox x:Name="tbName" Grid.Row="0" Grid.Column="1" Margin="0,0,0,3" Text="{Binding Name}"/>
|
||||
|
||||
<ComboBox x:Name="cbSelector" Grid.Row="1" Grid.Column="1" Margin="0,3,0,3"
|
||||
SelectionChanged="cbSelector_SelectionChanged"/>
|
||||
<Border x:Name="bdrSelector" Grid.Row="2" Grid.Column="1" Margin="3,3,3,3" Padding="3,3,3,3"
|
||||
Background="White" BorderBrush="Gainsboro" BorderThickness="1"/>
|
||||
|
||||
<CheckBox x:Name="chkAutoName" Grid.Row="3" Grid.Column="1"
|
||||
HorizontalAlignment="Left" VerticalAlignment="Center" IsChecked="{Binding UpdateDashboardName}"/>
|
||||
<CheckBox x:Name="chkDestroyNoWindow" Grid.Row="4" Grid.Column="1"
|
||||
HorizontalAlignment="Left" VerticalAlignment="Center" IsChecked="{Binding DestroyOnNoWindowFound}"/>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
|
@ -0,0 +1,96 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using VDash.Overlay.Config;
|
||||
using VDash.WindowSelectors;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for CreateWindowOverlay.xaml
|
||||
/// </summary>
|
||||
public partial class WindowOverlayEditor : UserControl,IOverlayEditor
|
||||
{
|
||||
public WindowOverlayConfig OverlayConfig { get; set; } = new WindowOverlayConfig();
|
||||
|
||||
public SelectorWrapper[] Selectors { get; private set; } =
|
||||
{
|
||||
new SelectorWrapper("By Process Name", typeof(FromProcessName), typeof(ProcessSelectorEditor)),
|
||||
new SelectorWrapper("By Window Title", typeof(FromWindowTitle), typeof(WindowSelectorEditor))
|
||||
};
|
||||
|
||||
|
||||
|
||||
public IOverlayConfig Config { get { return OverlayConfig; } }
|
||||
|
||||
|
||||
public WindowOverlayEditor()
|
||||
{
|
||||
InitializeComponent();
|
||||
DataContext = OverlayConfig;
|
||||
|
||||
if (OverlayConfig.Selector != null)
|
||||
{
|
||||
SelectorWrapper wrapper = Selectors.Single(x => x.SelectorType == OverlayConfig.Selector.GetType());
|
||||
IWindowSelector selector = OverlayConfig.Selector;
|
||||
UserControl editor = (UserControl)Activator.CreateInstance(wrapper.EditorType, OverlayConfig);
|
||||
wrapper.Editor = editor;
|
||||
}
|
||||
cbSelector.ItemsSource = Selectors;
|
||||
}
|
||||
|
||||
public WindowOverlayEditor(ref WindowOverlayConfig config)
|
||||
{
|
||||
InitializeComponent();
|
||||
OverlayConfig = config;
|
||||
DataContext = OverlayConfig;
|
||||
cbSelector.ItemsSource = Selectors;
|
||||
}
|
||||
|
||||
public class SelectorWrapper
|
||||
{
|
||||
public string FriendlyName { get; set; }
|
||||
//public IWindowSelector Selector{ get; private set; }
|
||||
public Type SelectorType { get; set; }
|
||||
//public UserControl Control { get; set; }
|
||||
public Type EditorType { get; set; }
|
||||
|
||||
public IWindowSelector Selector { get; set; }
|
||||
|
||||
public UserControl Editor { get; set; } = null;
|
||||
|
||||
public SelectorWrapper(string friendlyName, Type selectorType, Type editorType)
|
||||
{
|
||||
FriendlyName = friendlyName;
|
||||
SelectorType = selectorType;
|
||||
EditorType = editorType;
|
||||
|
||||
Selector = (IWindowSelector)Activator.CreateInstance(selectorType);
|
||||
Editor = (UserControl)Activator.CreateInstance(EditorType, new object[] { Selector });
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return FriendlyName;
|
||||
}
|
||||
}
|
||||
|
||||
private void cbSelector_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
var wrapper = (SelectorWrapper)cbSelector.SelectedItem;
|
||||
OverlayConfig.Selector = wrapper.Selector;
|
||||
bdrSelector.Child = wrapper.Editor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
<UserControl x:Class="VDash.UI.WindowSelectorEditor"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:VDash.UI"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="100" d:DesignWidth="400">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="30" />
|
||||
<RowDefinition Height="30" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="80" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,4,0">Search Type:</TextBlock>
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="0,0,4,0">Search Text:</TextBlock>
|
||||
|
||||
<ComboBox x:Name="cbSearchType" Grid.Row="0" Grid.Column="1" Margin="3" SelectionChanged="cbSearchType_SelectionChanged"/>
|
||||
<TextBox x:Name="tbSearch" Grid.Row="1" Grid.Column="1" Margin="3" Text="{Binding TitleFilter}"/>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using VDash.WindowSelectors;
|
||||
|
||||
namespace VDash.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for WindowSelectorEditor.xaml
|
||||
/// </summary>
|
||||
public partial class WindowSelectorEditor : UserControl
|
||||
{
|
||||
public FromWindowTitle Selector { get; set; }
|
||||
|
||||
public WindowSelectorEditor(ref FromWindowTitle selector)
|
||||
{
|
||||
InitializeComponent();
|
||||
Selector = selector;
|
||||
cbSearchType.ItemsSource = Enum.GetValues(typeof(FromWindowTitle.TitleSearchType));
|
||||
DataContext = selector;
|
||||
}
|
||||
|
||||
private void cbSearchType_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
Selector.SearchType = (FromWindowTitle.TitleSearchType)cbSearchType.SelectedItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -642,6 +642,11 @@ namespace VDash.Utilities
|
|||
public Rect MonitorArea { get; set; }
|
||||
public Rect WorkArea { get; set; }
|
||||
public MonitorInfoEx MonitorInfo { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return MonitorInfo.DeviceName + (Primary ? "(Primary)" : "");
|
||||
}
|
||||
}
|
||||
// size of a device name string
|
||||
private const int CCHDEVICENAME = 32;
|
||||
|
|
@ -699,20 +704,13 @@ namespace VDash.Utilities
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collection of display information
|
||||
/// </summary>
|
||||
public class DisplayInfoCollection : List<DisplayInfo>
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of Displays using the Win32 functions
|
||||
/// </summary>
|
||||
/// <returns>Collection of Display Info</returns>
|
||||
public static DisplayInfoCollection GetDisplays()
|
||||
public static DisplayInfo[] GetDisplays()
|
||||
{
|
||||
DisplayInfoCollection col = new DisplayInfoCollection();
|
||||
List<DisplayInfo> col = new List<DisplayInfo>();
|
||||
|
||||
EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero,
|
||||
delegate (IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData)
|
||||
|
|
@ -733,7 +731,7 @@ namespace VDash.Utilities
|
|||
}
|
||||
return true;
|
||||
}, IntPtr.Zero);
|
||||
return col;
|
||||
return col.ToArray();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
|||
|
|
@ -85,16 +85,36 @@
|
|||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="OverlayManager.cs" />
|
||||
<Compile Include="Overlay\Actions\BringWindowToFrontAction.cs" />
|
||||
<Compile Include="Overlay\Actions\IOverlayAction.cs" />
|
||||
<Compile Include="Overlay\Actions\MaximizeWindowAction.cs" />
|
||||
<Compile Include="Overlay\Actions\ResizeWindowAction.cs" />
|
||||
<Compile Include="Overlay\Actions\RestoreWindowAction.cs" />
|
||||
<Compile Include="Overlay\Config\IOverlayConfig.cs" />
|
||||
<Compile Include="Overlay\Config\MonitorOverlayConfig.cs" />
|
||||
<Compile Include="Overlay\IOverlay.cs" />
|
||||
<Compile Include="Overlay\MonitorOverlay.cs" />
|
||||
<Compile Include="Overlay\Config\WindowOverlayConfig.cs" />
|
||||
<Compile Include="UI\CreateNewOverlay.xaml.cs">
|
||||
<DependentUpon>CreateNewOverlay.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\IOverlayEditor.cs" />
|
||||
<Compile Include="UI\MonitorOverlayEditor.xaml.cs">
|
||||
<DependentUpon>MonitorOverlayEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\ProcessSelectorEditor.xaml.cs">
|
||||
<DependentUpon>ProcessSelectorEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\WindowOverlayEditor.xaml.cs">
|
||||
<DependentUpon>WindowOverlayEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\WindowSelectorEditor.xaml.cs">
|
||||
<DependentUpon>WindowSelectorEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Utilities\User32.cs" />
|
||||
<Compile Include="WindowSelectors\FromProcessName.cs" />
|
||||
<Compile Include="WindowSelectors\FromWindowName.cs" />
|
||||
<Compile Include="WindowSelectors\FromWindowTitle.cs" />
|
||||
<Compile Include="WindowSelectors\IWindowSelector.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
|
|
@ -109,6 +129,26 @@
|
|||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Page Include="UI\CreateNewOverlay.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\MonitorOverlayEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\ProcessSelectorEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\WindowOverlayEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="UI\WindowSelectorEditor.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="OpenVR\openvr_api.cs" />
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace VDash.WindowSelectors
|
|||
{
|
||||
public class FromProcessName : IWindowSelector
|
||||
{
|
||||
string m_ProcName = "";
|
||||
public string ProcessName { get; set; } = "";
|
||||
public FromProcessName(string procName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(procName))
|
||||
|
|
@ -15,7 +15,12 @@ namespace VDash.WindowSelectors
|
|||
throw new ArgumentNullException("procName", "procName must not be null, whitespace, or empty.");
|
||||
}
|
||||
|
||||
m_ProcName = procName;
|
||||
ProcessName = procName;
|
||||
}
|
||||
|
||||
public FromProcessName()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Process[] processes = null;
|
||||
|
|
@ -23,7 +28,7 @@ namespace VDash.WindowSelectors
|
|||
{
|
||||
if(processes == null)
|
||||
{
|
||||
processes = Process.GetProcessesByName(m_ProcName);
|
||||
processes = Process.GetProcessesByName(ProcessName);
|
||||
}
|
||||
|
||||
return processes;
|
||||
|
|
@ -35,7 +40,7 @@ namespace VDash.WindowSelectors
|
|||
|
||||
if (procs.Count() <= 0)
|
||||
{
|
||||
throw new WindowNotFoundException($"No process found with name {m_ProcName}.");
|
||||
throw new WindowNotFoundException($"No process found with name {ProcessName}.");
|
||||
}
|
||||
return procs.First();
|
||||
}
|
||||
|
|
@ -49,7 +54,7 @@ namespace VDash.WindowSelectors
|
|||
var ret = WindowInfo.GetWindowList().SingleOrDefault(x => x.hWnd == GetWindowHandle());
|
||||
if(ret == null)
|
||||
{
|
||||
throw new WindowNotFoundException($"Unable to locate window for process {m_ProcName}.");
|
||||
throw new WindowNotFoundException($"Unable to locate window for process {ProcessName}.");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using VDash.Utilities;
|
||||
|
||||
namespace VDash.WindowSelectors
|
||||
{
|
||||
|
|
@ -42,6 +43,10 @@ namespace VDash.WindowSelectors
|
|||
SearchType = searchType;
|
||||
}
|
||||
|
||||
public FromWindowTitle()
|
||||
{
|
||||
}
|
||||
|
||||
internal WindowInfo GetWindowUsingFilter()
|
||||
{
|
||||
var windows = WindowInfo.GetWindowList();
|
||||
|
|
@ -82,15 +87,17 @@ namespace VDash.WindowSelectors
|
|||
|
||||
public bool WindowExists()
|
||||
{
|
||||
try
|
||||
{
|
||||
var window = Window;
|
||||
}
|
||||
catch (WindowNotFoundException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
//try
|
||||
//{
|
||||
// var window = Window;
|
||||
//}
|
||||
//catch (WindowNotFoundException)
|
||||
//{
|
||||
// return false;
|
||||
//}
|
||||
//return true;
|
||||
|
||||
return User32.IsWindow(GetWindowHandle());
|
||||
}
|
||||
|
||||
public enum TitleSearchType
|
||||
Loading…
Reference in New Issue